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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Mon Feb 20, 2017 2:35 am
by kartoFlane
You can 'hide' parts of the ship via the View menu, or by pressing keys 1-9 -- this makes working with gibs much easier (or rather, at all feasible)

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Mon Feb 20, 2017 8:37 am
by WhiteWeasel
kartoFlane wrote:You can 'hide' parts of the ship via the View menu, or by pressing keys 1-9 -- this makes working with gibs much easier (or rather, at all feasible)

Awesome, will have to try that out tomorrow. Thanks for the reply.

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Mon Feb 20, 2017 11:31 pm
by WhiteWeasel
How do you adjust the height of a gib so it correctly overlaps the other pieces? EDIT Never mind, found it in the ship overview.

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Wed Mar 15, 2017 3:02 pm
by pixelmaster
Ok, I'm using it on a mac and pretty much whenever I choose a weapon it instantly crashes. It's so frustrating! :evil: :evil: :evil:

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Wed Mar 15, 2017 3:11 pm
by fdagpigj
pixelmaster wrote:Ok, I'm using it on a mac and pretty much whenever I choose a weapon it instantly crashes. It's so frustrating! :evil: :evil: :evil:

Quickest fix is to not choose a weapon and instead edit the blueprints.xml.append file afterwards (taking model from the vanilla ships). Not ideal but it'll work until someone comes up with something better.

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Fri Mar 17, 2017 5:59 am
by pixelmaster
Just wanna ask but how do you move the axis and (move/ rotate) the textures? Its giving me a hard time :-(

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Wed Mar 22, 2017 4:44 am
by Marinealver
Could this ship editor be used for editing the Boss ship at the Last stand? I want to try a simple theme mod, changing the Boss and the pursuing fleet to a different race like Mantis.

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Mon Apr 10, 2017 7:45 pm
by igneduptoreportabug
okay, so, on linux I can see this just fine, but on mac:
Image
The image tabs aren't labeled like they are on Linux, and it's SUPER fucking annoying to try to guess and figure out that shit.
Two, on Linux, any number scroll, like Health and reactor power, are cut off. I have to ctrl+A Ctrl+C and then paste the number into the Description to find out the number I typed. It's really annoying.

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Sun Jul 02, 2017 2:40 pm
by nthroot
What exactly does vertical, horinzontal, Y and X offset do?

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Wed Aug 09, 2017 4:28 am
by darwinbird
good work on letting us all mod things

ps i like your pic