[Tool] Superluminal 2.2.1 - FTL Ship Editor

Discuss and distribute tools and methods for modding. Moderator - Grognak
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kartoFlane
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Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Postby kartoFlane » Mon Feb 20, 2017 2:35 am

You can 'hide' parts of the ship via the View menu, or by pressing keys 1-9 -- this makes working with gibs much easier (or rather, at all feasible)
Superluminal2 - a ship editor for FTL
WhiteWeasel
Posts: 245
Joined: Sun Apr 13, 2014 4:36 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Postby WhiteWeasel » Mon Feb 20, 2017 8:37 am

kartoFlane wrote:You can 'hide' parts of the ship via the View menu, or by pressing keys 1-9 -- this makes working with gibs much easier (or rather, at all feasible)

Awesome, will have to try that out tomorrow. Thanks for the reply.
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WhiteWeasel
Posts: 245
Joined: Sun Apr 13, 2014 4:36 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Postby WhiteWeasel » Mon Feb 20, 2017 11:31 pm

How do you adjust the height of a gib so it correctly overlaps the other pieces? EDIT Never mind, found it in the ship overview.
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pixelmaster
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Joined: Wed Mar 15, 2017 11:07 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Postby pixelmaster » Wed Mar 15, 2017 3:02 pm

Ok, I'm using it on a mac and pretty much whenever I choose a weapon it instantly crashes. It's so frustrating! :evil: :evil: :evil:
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fdagpigj
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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Postby fdagpigj » Wed Mar 15, 2017 3:11 pm

pixelmaster wrote:Ok, I'm using it on a mac and pretty much whenever I choose a weapon it instantly crashes. It's so frustrating! :evil: :evil: :evil:

Quickest fix is to not choose a weapon and instead edit the blueprints.xml.append file afterwards (taking model from the vanilla ships). Not ideal but it'll work until someone comes up with something better.
pixelmaster
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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Postby pixelmaster » Fri Mar 17, 2017 5:59 am

Just wanna ask but how do you move the axis and (move/ rotate) the textures? Its giving me a hard time :-(
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Marinealver
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Joined: Thu Jan 24, 2013 1:20 pm

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Postby Marinealver » Wed Mar 22, 2017 4:44 am

Could this ship editor be used for editing the Boss ship at the Last stand? I want to try a simple theme mod, changing the Boss and the pursuing fleet to a different race like Mantis.
Warp Drive or Hyperspace?
igneduptoreportabug
Posts: 8
Joined: Sun Apr 02, 2017 12:04 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Postby igneduptoreportabug » Mon Apr 10, 2017 7:45 pm

okay, so, on linux I can see this just fine, but on mac:
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The image tabs aren't labeled like they are on Linux, and it's SUPER fucking annoying to try to guess and figure out that shit.
Two, on Linux, any number scroll, like Health and reactor power, are cut off. I have to ctrl+A Ctrl+C and then paste the number into the Description to find out the number I typed. It's really annoying.
nthroot
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Joined: Sat Jul 01, 2017 3:46 pm

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Postby nthroot » Sun Jul 02, 2017 2:40 pm

What exactly does vertical, horinzontal, Y and X offset do?
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darwinbird
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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Postby darwinbird » Wed Aug 09, 2017 4:28 am

good work on letting us all mod things

ps i like your pic

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