Among bug fixes, I've implemented ship death animation simulation (ie. gib & mount animation). Also added support for the Mac Command modifier in hotkeys (although this is completely untested, seeing as I have no Apple keyboard to try it).
Also, the editor should now always save the ship, regardless of whether it's been modified or not. Try not to kill the application by spamming Ctrl+S.
For more new stuff, check out the changelog below, I don't want to repeat "also" a dozen times...
Download: [ Superluminal 2.0.5 beta ]
Code: Select all
- Fixed shift-dragging the ship origin to set the offset
- Fixed a bug with messed up numbering when reordering game objects via ShipOverview, and then adding new objects of the same type
- Added support for Mac's Command key in hotkeys (untested)
- Fixed application name on Mac (now reads 'Superluminal' instead of 'SWT')
- Fixed a bug that would cause the editor to crash during mount-gib or door linking
- Fixed value of angular velocity constant in the editor's database (was 10 times too big), which was causing gibs to spin wildly
- Added ship death animation simulation -- animates both gibs and weapon mounts attached to them
- Save command now always saves the ship, without checking whether or not it's been modified
- Made 3 more actions hotkeyable: Save Ship As, Open .shp, Animate Gibs
- Made some minor improvements to the Settings window (bigger default size + scrolling speed)
- Added 'allowDoorOverlap' settings option
- Added option to make weapon mounts and images follow hull (select object > check "Follow Hull")
- Added mono-directional dragging -- hold down Shift while dragging an object to have it move in only one direction (horizontal or vertical)