[Tool] Superluminal 2.2.1 - FTL Ship Editor
- AnAngryMantis
- Posts: 32
- Joined: Wed May 16, 2018 2:52 am
- Location: Antarctica, West Pole
Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor
I've encountered a problem. Superluminal won't load anything that has been exported from gimp. The image is fine on any other photo editor or viewer, but for some reason it just doesn't work with superluminal. When I click view on the hull image, it shows blank
Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor
when I try to open this it closes itself immediately and when I try older versions my hull image is invisible when I add it. Can anyone please help me out so I can continue making ship mods with this wonderful editor?
He's not active, but he's not inactive, he's none other than the "Largely Obscure Fludders!"
- Freemankiller
- Posts: 13
- Joined: Mon Jul 30, 2018 1:41 pm
- Location: Germany
- Contact:
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
SharkmanBriton wrote:kartoFlane wrote:Try to save the ship as a resource folder. This is virtually the same as saving as .ftl, except the mod file containing the ship is unpacked. You can then pack it back up into an .ftl file (there's plenty of explanations how to do that around the forums here).
That didn't work, but just leaving Superluminal minimized for ages fixed the problem. It seems to be fixed by Superluminal reloading or whatever it is when the loading bar comes up with your ship still there.
Tried that, didn't work, seems like some rare error, oof! Rip my progress

EDIT: The secound after I posted this I clicked "save" again something happened but I quickly clicked randomly again and then windows bugged it out with whitescreen and so. Your fix MAYBE worked.
Code: Select all
TRACE EditorWindow - Saving ship to E:\ftlmod\ship2
ERROR EditorWindow - An error occurred while saving the ship: java.util.zip.ZipException: invalid LOC header (bad signature)
at java.util.zip.ZipFile.read(Native Method)
at java.util.zip.ZipFile.access$1400(Unknown Source)
at java.util.zip.ZipFile$ZipFileInputStream.read(Unknown Source)
at java.util.zip.ZipFile$ZipFileInflaterInputStream.fill(Unknown Source)
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.io.FilterInputStream.read(Unknown Source)
at com.kartoflane.superluminal2.utils.IOUtils.readStream(IOUtils.java:289)
at com.kartoflane.superluminal2.utils.ShipSaveUtils.saveShip(ShipSaveUtils.java:251)
at com.kartoflane.superluminal2.utils.ShipSaveUtils.saveShipXML(ShipSaveUtils.java:108)
at com.kartoflane.superluminal2.ui.ShipContainer.save(ShipContainer.java:395)
at com.kartoflane.superluminal2.ui.EditorWindow.promptSaveShip(EditorWindow.java:1670)
at com.kartoflane.superluminal2.ui.EditorWindow$14.widgetSelected(EditorWindow.java:653)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:324)
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- Posts: 1
- Joined: Sat Nov 23, 2019 3:15 pm
Re: [Tool] Superluminal2 beta
can i see the mod?
Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Hey all,
first of all, thank you very much for this super intuitive editor kartoFlane. It makes creating own ships really super easy
Unfortunately, I have some weird problems with the walls of my ships. They appear completely right in the editor but ingame there are openings everywhere:

It looks like the game thinks that there should be doors, but I did not place any on these locations. The walls of the original ships still appear normal.
This bug happens only at ships I created with Superluminal. Any Ideas what could cause it?
first of all, thank you very much for this super intuitive editor kartoFlane. It makes creating own ships really super easy

Unfortunately, I have some weird problems with the walls of my ships. They appear completely right in the editor but ingame there are openings everywhere:

It looks like the game thinks that there should be doors, but I did not place any on these locations. The walls of the original ships still appear normal.
This bug happens only at ships I created with Superluminal. Any Ideas what could cause it?
- Jumbocarrot0
- Posts: 416
- Joined: Sat Oct 21, 2017 1:18 am
- Location: My current location.
Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor
l-c.h wrote:Hey all,
first of all, thank you very much for this super intuitive editor kartoFlane. It makes creating own ships really super easy
Unfortunately, I have some weird problems with the walls of my ships. They appear completely right in the editor but ingame there are openings everywhere:
[IMAGE]
It looks like the game thinks that there should be doors, but I did not place any on these locations. The walls of the original ships still appear normal.
This bug happens only at ships I created with Superluminal. Any Ideas what could cause it?
That’s a bug with the game, it can only handle rooms with a length of 1 or 2, any more and that happens.
No way to stop it.
Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Too bad, but that makes sense. Thanks for your reply 

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor
I am having trouble running Superluminal 2.2.1 for Mac. I was having a pop-up stating "To use the "java" command-line tool you need to install a JDK." I fixed this by installing the legacy Java 6, but the application still won't launch. What am I missing?
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- Posts: 6
- Joined: Tue Mar 17, 2020 1:22 am
Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor
wren013 wrote:I am having trouble running Superluminal 2.2.1 for Mac. I was having a pop-up stating "To use the "java" command-line tool you need to install a JDK." I fixed this by installing the legacy Java 6, but the application still won't launch. What am I missing?
I followed this video ( https://www.youtube.com/watch?v=15FzUrvCyBk ) to fix my issues on Mac, but now I have a whole new set of problems myself
EDIT: Typo
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- Posts: 7
- Joined: Fri Oct 02, 2020 10:09 am
Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor
I have a question... I can't load my custom ships anymore, (I forgot to put shields) it just shows the loading button for 1 second then disappears... And my ship isn't there...
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