Page 40 of 117

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sat Nov 17, 2012 3:45 pm
by gumball360
Grognak wrote:@gumball360: Try downloading the latest version of python 2.x and trying again.

Tried that, but it still wasn't working.

Finally just uninstalled the game from Steam, reinstalled from Humble, and now it works perfectly. :D

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sat Nov 17, 2012 9:56 pm
by John Luke Pack Hard
Hey, I tried using GMM. Every time I "patch" the game, the loading graphic is replaced by a white box, followed by an error message "FTL has stopped working".

Any indication as to what may be causing the problem?

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sat Nov 17, 2012 10:59 pm
by WaferMouse
I've tried installing 1.4.1 on OSX against my Humble Bundle install of the game. Whenever I start up GMM, it lists no mods in the window. To install, I copied the mods folder, the contents of the GMM folder and the contents of the src folder into FTL.app/Contents.

The only real clue I have is that when I select "No" for the Steam version, in the terminal it prints "Removed", which I think is something to do with management of the modorder file? (I'm no python expert, just thought I'd have a look at main.py for clues) No modorder.txt file is created when I use GMM, and creating a blank modorder.txt has no effect.

I've also tried re-downloading and installing the game and GMM.

Any help would be most appreciated!

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sat Nov 17, 2012 11:01 pm
by Grognak
@John Luke: Are you using the steam version? Which OS?

@WaferMouse: I believe on the Mac version there's a separate folder created around your home folder for mods.

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sat Nov 17, 2012 11:21 pm
by WaferMouse
Grognak wrote:@WaferMouse: I believe on the Mac version there's a separate folder created around your home folder for mods.

Found it. It's in the Documents folder, if anyone else is wondering. Thanks, everything seems to be working now :)

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sun Nov 18, 2012 1:46 am
by thashepherd
Was thinking about pulling it and adding that capability (mod descriptions) as well as the ability to read mods from folders (useful when developing). Would only take a few lines to work it into your script.

But I'm on a Windows machine running Python 3...and I'm too lazy to mess with ftldat. Sounds like a lot of work lol.

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sun Nov 18, 2012 3:40 am
by John Luke Pack Hard
Grognak wrote:@John Luke: Are you using the steam version? Which OS?


Steam Version, Windows 7

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sun Nov 18, 2012 7:16 am
by Grognak
@thashepherd: Transitioning from 3 and back should be easy, I believe. Adjust a few print statements and that's pretty much it. Also, no need to mess with ftldat in this case. :) Up to you!

@John Luke: Do you have legal access to the DRM-free copy? If so, can you try that?

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sun Nov 18, 2012 12:06 pm
by Parzival23803
Hey, I was curious what I'm doing wrong here. I got GMM, extracted it, and then moved the files to the FTL folder. I enabled Begining Scrap Advantage and ran FTL, but I got a white box on a black screen. The only fix I can find is reinstalling. I bought the game on steam. Can anyone point out a fix?

Also, Redownloading doesn't seem to help. I know I was originally asking Grog, but can anyone point out a fix here?

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sun Nov 18, 2012 4:13 pm
by PCPreditor
can anybody help me when I try to patch my FTL I get the error struct.error: unpack requires a string argument of length 8