Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
Thrillhouse85
Posts: 3
Joined: Thu Apr 18, 2013 8:12 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Thrillhouse85 » Mon Oct 07, 2013 9:05 pm

Cheers for the info, KartoFlane.

I downloaded SMM and did exactly what I did before, and checked off the disable fleet mod. Then when I opened FTL it crashed and won't open now. Perhaps I used an outdated .ftl file?

EDIT: I can open the game if I select it from among my Applications, but the mod doesn't work in that case.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Vhati » Tue Oct 08, 2013 12:51 am

Thrillhouse85 wrote:I downloaded SMM and did exactly what I did before, and checked off the disable fleet mod. Then when I opened FTL it crashed and won't open now. Perhaps I used an outdated .ftl file?

EDIT: I can open the game if I select it from among my Applications, but the mod doesn't work in that case.

  • Before switching to SMM, did you patch with no mods selected to return to normal? (That bug in GMM only prevented it from running the game. By that point the mod was applied, and would stay in effect until un-patched. Even when you ran the game yourself.)
    .
  • In SMM, patch with no mods selected. Assuming the first bullet point, you should be back to vanilla FTL.
    Let the mod manager try to run the game. Does the game start?
    If not, paste the contents of "modman-log.txt" here between [ code ] tags.
    Try running the game yourself to confirm that runs normally.
    .
  • In SMM, patch with the mod selected.
    Let the mod manager try to run the game. Does the game start?
    If not, paste the contents of "modman-log.txt" here between [ code ] tags.
    Try running the game yourself to confirm that runs normally.

Be sure you're running the same game that's being modded, of course. ;)
In the Terminal and log, there'll be the line: "Using FTL dats path from config: ..."
Phog
Posts: 1
Joined: Sun Oct 27, 2013 3:27 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Phog » Sun Oct 27, 2013 3:32 pm

HELLO all ! i try to use this Mod manager but i had an error, (i don't read the 100 pages sry if i ask a common question )
This is my error, can you help me ?
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby kartoFlane » Sun Oct 27, 2013 5:54 pm

GMM is denied access to stuff inside Program Files. Run it as admin and it'll work.
However, GMM is obsolete and is not being developed anymore. It's better to switch over to SMM.
Superluminal2 - a ship editor for FTL
pickle_smith
Posts: 2
Joined: Tue Nov 12, 2013 4:27 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby pickle_smith » Tue Nov 12, 2013 4:33 am

I don't understand how this coding stuff works. :|
I've installed four different Pythons, all of them being version 2's, but when I open modman it still tells me there's no supported version on my system and when I double click main it flashes this command and disappears.
Help?
Last edited by pickle_smith on Tue Nov 12, 2013 4:35 am, edited 1 time in total.
pickle_smith
Posts: 2
Joined: Tue Nov 12, 2013 4:27 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby pickle_smith » Tue Nov 12, 2013 4:34 am

I don't understand how this coding stuff works. :|
I've installed four different Pythons, all of them being version 2's, but when I open modman it still tells me there's no supported version on my system and when I double click main it flashes this command and disappears.
Help?
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby kartoFlane » Tue Nov 12, 2013 11:20 am

GMM's development has stopped, and it's better to use its successor, Slipstream Mod Manager, instead.
Superluminal2 - a ship editor for FTL
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby kartoFlane » Fri Nov 15, 2013 3:19 pm

GMM is denied access to stuff inside Program Files. Run it as admin and it'll work.
However, GMM is obsolete and is not being developed anymore. It's better to switch over to SMM.
Superluminal2 - a ship editor for FTL
dancingrex
Posts: 2
Joined: Fri Nov 15, 2013 3:25 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby dancingrex » Tue Nov 19, 2013 1:45 am

i tried it but the modman.exe wont work even with python loaded on my comtuter it says that this system does not support python
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby UltraMantis » Tue Nov 19, 2013 2:18 am

Use Slipstream Mod Manager, this is no longer being developed.
Report spam using the handy Report Button Mod.