Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
Parzival23803
Posts: 9
Joined: Sun Nov 11, 2012 12:41 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Parzival23803 » Fri Dec 28, 2012 1:24 pm

Right, I got python and the game works fine. Thanks!
Macspt
Posts: 24
Joined: Wed Dec 12, 2012 8:13 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Macspt » Fri Dec 28, 2012 3:29 pm

Hey Guys!
Steam has the game on sale for $5 so I went ahead and purchased it. I will be happy to do some Windows install video's, but I will be out of town for the next two days. So, I can hopefully do the videos on Sunday night.

Thanks!
Mac
LBraden
Posts: 8
Joined: Fri Dec 28, 2012 8:58 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby LBraden » Fri Dec 28, 2012 11:12 pm

I seem to be having that infamous D problem on Winows, using XP SP3 here, so still on 32bit OS.

However, I can see that Mike said "Fixed it" without actually saying how he fixed it, does anyone know as I am getting a little peeved that I have tried it a few times and it just seems to not want to work.
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Grognak » Sat Dec 29, 2012 4:38 am

LBraden wrote:I seem to be having that infamous D problem on Winows, using XP SP3 here, so still on 32bit OS.

However, I can see that Mike said "Fixed it" without actually saying how he fixed it, does anyone know as I am getting a little peeved that I have tried it a few times and it just seems to not want to work.

Mike's problem was that he only moved his modman.exe file over instead of everything.
LBraden
Posts: 8
Joined: Fri Dec 28, 2012 8:58 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby LBraden » Sat Dec 29, 2012 6:35 am

hmm, I copied everything from the folder over into my main FTL folder, but I kept everything in the src folder in there (often do with mods as I have had a few where those files if "loose" can cause a bug or two, or they are just developer files, like in Fallout Mod Manager)
jjtcoolkid
Posts: 1
Joined: Sat Dec 29, 2012 10:33 am

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby jjtcoolkid » Sat Dec 29, 2012 10:44 am

Having horrible issues with this as of now. I use a mac btw, and have followed the directions from the video and text instructions but keep running into this problem. Whenever i open main.py i always get this:

Last login: Sat Dec 29 05:35:56 on ttys000
cd '/Applications/FTL.app/Contents/' && '/usr/bin/pythonw' '/Applications/FTL.app/Contents/main.py' && echo Exit status: $? && exit 1
My-Name-MacBook-Pro:~ name$ cd '/Applications/FTL.app/Contents/' && '/usr/bin/pythonw' '/Applications/FTL.app/Contents/main.py' && echo Exit status: $? && exit 1
Traceback (most recent call last):
File "/Applications/FTL.app/Contents/main.py", line 6, in <module>
from ftldat import FTLDatUnpacker as du
File "/Users/name/Downloads/Grognaks Mod Manager v1.5/src/ftldat.py", line 4, in <module>
import argparse
ImportError: No module named argparse
My-Name-MacBook-Pro:Contents name$

I don't exactly know much about python and when i checked the file ftldat.py in textedit, line 4 argparse was there. I have no clue why it says it doesnt though. I have python 3.3.0./2.6.1/2.5.4 Its incredibly annoying as i cant even start the manager and couldn't find any answers that i could follow or worked anywhere on every single one of these pages. Help would be much appreciated :D

*Scratch that, got python 2.7 and it works fine, cmd f looking for argparse apparently isnt the best way to find my problems :roll:
Optimi
Posts: 4
Joined: Sat Dec 29, 2012 11:37 am

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Optimi » Sat Dec 29, 2012 11:42 am

I just tried to install the mod manager but there is no mod order file and the application is just a Python file displaying a blank screen. What am I doing wrong?
3.14
Posts: 29
Joined: Fri Dec 28, 2012 10:54 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby 3.14 » Sat Dec 29, 2012 2:44 pm

dumb question:
wheres the directory where FTL is installed in?
cant find it
boa13
Posts: 829
Joined: Mon Sep 17, 2012 11:42 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby boa13 » Sat Dec 29, 2012 2:52 pm

This depends on the operating system (Windows, Mac, Linux) and the game version you are using (Steam, FTL web site, GOG). What are you using?
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Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Grognak » Sat Dec 29, 2012 8:51 pm

LBraden wrote:hmm, I copied everything from the folder over into my main FTL folder, but I kept everything in the src folder in there (often do with mods as I have had a few where those files if "loose" can cause a bug or two, or they are just developer files, like in Fallout Mod Manager)

Sounds good. Are you sure you're getting the same error that Mike was?

Optimi wrote:I just tried to install the mod manager but there is no mod order file and the application is just a Python file displaying a blank screen. What am I doing wrong?

Operating system? Steam or nonsteam?