Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
il8677
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby il8677 » Tue Aug 20, 2013 6:04 pm

It used to work but now it dosent, im using the latest version and it says I dont have python but I did, I tried installing python again (Latest python) but it still dident launch :(
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kartoFlane
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby kartoFlane » Tue Aug 20, 2013 6:44 pm

@il8677
Double-click on main.py instead of modman.exe, or download the fixed exe
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C4LL_0F_C4KE
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby C4LL_0F_C4KE » Sat Aug 31, 2013 10:34 am

Hey i just got this and ive ran into many problems most were solved relatively easy except for one, the manager dose not have permission, this is the log:

2013-08-31 11:27:59 INFO: Grognak's Mod Manager v1.7.0
2013-08-31 11:27:59 INFO: Platform: Windows-8-6.2.9200
2013-08-31 11:27:59 INFO: Interpreter: CPython 2.7.5 (32bit)
2013-08-31 11:27:59 INFO:
2013-08-31 11:27:59 INFO: Rooting at: C:\Users\conno_000\Desktop\Grognaks mod manager\Grognaks Mod Manager v1.7 Win32
2013-08-31 11:27:59 INFO:
2013-08-31 11:27:59 INFO: Registering ctrl-c handler.
2013-08-31 11:28:00 INFO: Using FTL dats path from config: C:/Program Files (x86)/FTL/resources
2013-08-31 11:28:00 INFO: Added Scarab.ftl
2013-08-31 11:28:00 INFO: Background hashing finished.
2013-08-31 11:28:02 INFO:
2013-08-31 11:28:02 INFO: Patching...
2013-08-31 11:28:02 INFO:
2013-08-31 11:28:02 ERROR: [Errno 13] Permission denied: 'C:/Program Files (x86)/FTL/resources\\data.dat'
Traceback (most recent call last):
File "C:\Users\conno_000\Desktop\Grognaks mod manager\Grognaks Mod Manager v1.7 Win32\lib\killable_threading.py", line 99, in run
result = self._payload(*self._payload_args, **self._payload_kwargs)
File "C:\Users\conno_000\Desktop\Grognaks mod manager\Grognaks Mod Manager v1.7 Win32\main.py", line 782, in patch_dats
sh.copy2(bak_path, dat_path)
File "C:\Python27\lib\shutil.py", line 130, in copy2
copyfile(src, dst)
File "C:\Python27\lib\shutil.py", line 83, in copyfile
with open(dst, 'wb') as fdst:
IOError: [Errno 13] Permission denied: 'C:/Program Files (x86)/FTL/resources\\data.dat'
2013-08-31 11:28:02 INFO:
2013-08-31 11:28:02 INFO: Patching failed.
2013-08-31 11:28:03 INFO:
2013-08-31 11:28:03 INFO: Quitting... (ctrl-break to be rude)
2013-08-31 11:28:03 INFO:
2013-08-31 11:28:04 INFO:
2013-08-31 11:28:04 INFO: ConsoleCtrlHandler wants to exit!

Please help!
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kartoFlane
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby kartoFlane » Sat Aug 31, 2013 10:47 am

Look here.

That said, GMM is not really supported anymore, and it is recommended to instead use its successor - Slipstream Mod Manager
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Dovawolf
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Dovawolf » Mon Sep 02, 2013 8:12 pm

Hey, I have a slight problem, I want to download the infinite space mod, and I did, popped it in the mod file for GMM, but now when I try and run modman, it gives me an error, telling me that "this executable must be in the same folder as FTLGame.exe". GMM is in a file titled faster than light, although the application isn't actually in it, and it's in "My games"(I'm on windows seven). And the only other thing in the file is something called prof.sav, which wants me to download even more things to open it. I bought the vanilla game from steam, what should I do and what should I move?
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kartoFlane
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby kartoFlane » Mon Sep 02, 2013 8:46 pm

You've put GMM into FTL's profile folder.
Also, you've likely downloaded an older version, since 1.7 doesn't have to be placed in FTL's directory, IIRC.
For it to work correctly, move GMM to Program Files/Steam/steamapps/common/Faster Than Light

That said, GMM is not really supported anymore, and it is recommended to instead use its successor - Slipstream Mod Manager
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DrkTemplar
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby DrkTemplar » Sat Sep 07, 2013 3:07 am

Hey everyone,

I'm about to put out another version of IS, and I was wondering how to include information in the mod manager window for the selected mod. I apologize if this was already answered, this thread is pretty large, and I didn't go back through the posts to find it.

Thanks
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5thHorseman
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby 5thHorseman » Sat Sep 07, 2013 4:12 am

DrkTemplar wrote:Hey everyone,

I'm about to put out another version of IS, and I was wondering how to include information in the mod manager window for the selected mod. I apologize if this was already answered, this thread is pretty large, and I didn't go back through the posts to find it.

Thanks


I don't know if I've ever seen a mod that actually had any information in that window. I might not even notice it.

Or I wouldn't notice it if I, like many (and all should) didn't switch to the new mod manager that populates that information with the text in the first forum post for the mod after it's been out a week. Which in my mind is amazingly cool.
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dom236
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby dom236 » Sat Sep 07, 2013 9:42 pm

I received the ERROR: [Errno 13] Permission denied
And ideas
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kartoFlane
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby kartoFlane » Sat Sep 07, 2013 10:21 pm

@dom236
Look here.

That said, GMM is not really supported anymore, and it is recommended to instead use its successor - Slipstream Mod Manager

@DrkTemplar
I've discussed implementing this with Vhati sometime ago -- he wasn't really a fan though. Figured that the community wouldn't be using it that much / would be abusing it (by writing walls of text instead of brief summary).

IMHO, it'd be worth it to at least try it out.
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