kartoFlane wrote:*sigh* it's a config file, not error log. debug.log and crash.log are Superluminal's error log files, but this is completely unrelated and unimportant right now.
As for the missing ship, alterations you've made to it don't matter.
Now, why is it not showing up in the game - in the export window you have to select one of the already existing player ships, which one did you choose?
This is important because your ship replaces the one you've selected. If you're editing the Federation Cruiser and export it as Kestrel, your modded ship will be available in place of the Kestrel Cruiser.
So if you've selected a ship you don't have unlocked yet, you won't see any changes.
Ok cool, that makes sense, I'm editing the stealth ship, which i have unlocked both versions of. I've exported to replace the 1st model, (the nesario I think?) which didn't work, so I then deleted that .ftl file from the mod folder and tried again copying over the 2nd stealth ship, (the DSR-12?), still didn't work.
Sorry to be a pain in the ass newbie, but it's driving me nuts!! lol