Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
Claymore64
Posts: 11
Joined: Mon Mar 11, 2013 5:19 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Claymore64 » Mon Mar 11, 2013 6:10 am

Thank you for the help. I will do that now
Claymore64
Posts: 11
Joined: Mon Mar 11, 2013 5:19 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Claymore64 » Mon Mar 11, 2013 6:14 am

I double click the main.py file and it cant open the file. is there another way to open it, thanks.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Vhati » Mon Mar 11, 2013 6:53 am

Claymore64 wrote:I double click the main.py file and it cant open the file. is there another way to open it, thanks.
Strange. A Windows Python install should have made main.py double-clickable...

  • Open a dos prompt (run as administrator, if necessary).
  • cd to GMM's directory. (You can hit tab, one or more times, as you type to autocomplete names)
  • Run something like this: c:\Python27\python main.py
Claymore64
Posts: 11
Joined: Mon Mar 11, 2013 5:19 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Claymore64 » Mon Mar 11, 2013 6:58 am

Oh I had un-installed Python hours ago. I will install it against and see if I can double click on the main.py file. Thank you for you assistance so far.
Claymore64
Posts: 11
Joined: Mon Mar 11, 2013 5:19 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Claymore64 » Mon Mar 11, 2013 7:23 am

When you install Python do you have to put the path of python in the path in advance system settings? Or do you just install it? Thanks
Claymore64
Posts: 11
Joined: Mon Mar 11, 2013 5:19 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Claymore64 » Mon Mar 11, 2013 8:00 am

Thank you soooo much you were so help full :D
Cla7ure
Posts: 1
Joined: Mon Mar 11, 2013 6:52 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Cla7ure » Mon Mar 11, 2013 7:00 pm

Do you have any ideas on how to resolve the "unpack requires a string argument of length 8" issue? I've tried all versions of your Mod Manager and uninstalled and reinstalled FTL just to be sure, and get the same message every time.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Vhati » Mon Mar 11, 2013 7:31 pm

Cla7ure wrote:Do you have any ideas on how to resolve the "unpack requires a string argument of length 8" issue?
Could you attach your log?* And what version of FTL are you using?

From past reports, it looks like this is what happens:
A dat is starting with an internal index that claims bundled xml and images can be found X bytes in, Y, bytes in, and Z bytes in; but the dat's filesize is smaller than it thinks, so GMM's trying to read Z bytes into the file, when it's already hit the end and there's nothing more to read (not even 8 bytes).


* When you reply, just below the preview/submit buttons, there's "Upload Attachment".
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby speedoflight » Tue Mar 12, 2013 3:28 am

Husky wrote:install the one you need such as window 86<or called 32> or you could have the window 64. install the installer and the base then try it :3 ALSO make sure u go to the backup folder on the modloader folder and put the Bat files in your FTL resource :3


BY THE WAY CAN SOMEONE TELL ME IF THERES A MOD WHERE I CAN ADD MORE WEAPONS SLOT, MORE HULL HEALTH, AND MORE ENERGY MOD I'M WANTING TO MAKE A CAPITAL SHIP :3


Same problem here, i installed the 2.7.3 for winx32, and still im getting the "python version not supported bla blah blah". Any solution to this? i already tried with the 3.x version and same result

And i double click on the main.py file and nothing happens.

About the mods, u can modify all those values just looking at the blueprint txt files..u can add more weapon slots than the default number (4) but they will appear out of the slot graphic line...
My currently mods / wips ->
ImageImage
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Vhati » Tue Mar 12, 2013 3:47 am

speedoflight wrote:Same problem here, i installed the 2.7.3 for winx32, and still im getting the "python version not supported bla blah blah". Any solution to this? i already tried with the 3.x version and same result
modman.exe will almost always do that. That's why it's broken and should be ignored for now.


speedoflight wrote:And i double click on the main.py file and nothing happens.

Vhati wrote:Strange. A Windows Python install should have made main.py double-clickable...

  • Open a dos prompt (run as administrator, if necessary).
  • cd to GMM's directory. (You can hit tab, one or more times, as you type to autocomplete names)
  • Run something like this: c:\Python27\python main.py

What appears on the screen next? Or in the log file?