Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
boa13
Posts: 829
Joined: Mon Sep 17, 2012 11:42 pm
Location: Nantes, France

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby boa13 » Fri Dec 28, 2012 11:58 am

There are several distributions of Python, so the Python installation directory depends on which Python distribution you used.

You say you have Python files in Civilization 4. I have read that Civilization 4 itself handles those files, in other words, Civilization 4 contains a private Python distribution. That Python distribution most likely cannot be used to run other Python scripts on the machine.

So, if you have not done so already, you should download the latest Python 2 installer from the official Python page, and use that. The official download page is here: http://www.python.org/download/ The version you want is, at the time of writing, Python 2.7.3 (second part of the download page). There are two installers for Windows, and two installers for Mac, install the one that best corresponds to your operating system.

Do not install Python 3, as the Mod Manager is not compatible with that new major version.
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Parzival23803
Posts: 9
Joined: Sun Nov 11, 2012 12:41 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Parzival23803 » Fri Dec 28, 2012 1:24 pm

Right, I got python and the game works fine. Thanks!
Macspt
Posts: 24
Joined: Wed Dec 12, 2012 8:13 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Macspt » Fri Dec 28, 2012 3:29 pm

Hey Guys!
Steam has the game on sale for $5 so I went ahead and purchased it. I will be happy to do some Windows install video's, but I will be out of town for the next two days. So, I can hopefully do the videos on Sunday night.

Thanks!
Mac
LBraden
Posts: 8
Joined: Fri Dec 28, 2012 8:58 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby LBraden » Fri Dec 28, 2012 11:12 pm

I seem to be having that infamous D problem on Winows, using XP SP3 here, so still on 32bit OS.

However, I can see that Mike said "Fixed it" without actually saying how he fixed it, does anyone know as I am getting a little peeved that I have tried it a few times and it just seems to not want to work.
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Grognak » Sat Dec 29, 2012 4:38 am

LBraden wrote:I seem to be having that infamous D problem on Winows, using XP SP3 here, so still on 32bit OS.

However, I can see that Mike said "Fixed it" without actually saying how he fixed it, does anyone know as I am getting a little peeved that I have tried it a few times and it just seems to not want to work.

Mike's problem was that he only moved his modman.exe file over instead of everything.
LBraden
Posts: 8
Joined: Fri Dec 28, 2012 8:58 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby LBraden » Sat Dec 29, 2012 6:35 am

hmm, I copied everything from the folder over into my main FTL folder, but I kept everything in the src folder in there (often do with mods as I have had a few where those files if "loose" can cause a bug or two, or they are just developer files, like in Fallout Mod Manager)
jjtcoolkid
Posts: 1
Joined: Sat Dec 29, 2012 10:33 am

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby jjtcoolkid » Sat Dec 29, 2012 10:44 am

Having horrible issues with this as of now. I use a mac btw, and have followed the directions from the video and text instructions but keep running into this problem. Whenever i open main.py i always get this:

Last login: Sat Dec 29 05:35:56 on ttys000
cd '/Applications/FTL.app/Contents/' && '/usr/bin/pythonw' '/Applications/FTL.app/Contents/main.py' && echo Exit status: $? && exit 1
My-Name-MacBook-Pro:~ name$ cd '/Applications/FTL.app/Contents/' && '/usr/bin/pythonw' '/Applications/FTL.app/Contents/main.py' && echo Exit status: $? && exit 1
Traceback (most recent call last):
File "/Applications/FTL.app/Contents/main.py", line 6, in <module>
from ftldat import FTLDatUnpacker as du
File "/Users/name/Downloads/Grognaks Mod Manager v1.5/src/ftldat.py", line 4, in <module>
import argparse
ImportError: No module named argparse
My-Name-MacBook-Pro:Contents name$

I don't exactly know much about python and when i checked the file ftldat.py in textedit, line 4 argparse was there. I have no clue why it says it doesnt though. I have python 3.3.0./2.6.1/2.5.4 Its incredibly annoying as i cant even start the manager and couldn't find any answers that i could follow or worked anywhere on every single one of these pages. Help would be much appreciated :D

*Scratch that, got python 2.7 and it works fine, cmd f looking for argparse apparently isnt the best way to find my problems :roll:
Optimi
Posts: 4
Joined: Sat Dec 29, 2012 11:37 am

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Optimi » Sat Dec 29, 2012 11:42 am

I just tried to install the mod manager but there is no mod order file and the application is just a Python file displaying a blank screen. What am I doing wrong?
3.14
Posts: 29
Joined: Fri Dec 28, 2012 10:54 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby 3.14 » Sat Dec 29, 2012 2:44 pm

dumb question:
wheres the directory where FTL is installed in?
cant find it
boa13
Posts: 829
Joined: Mon Sep 17, 2012 11:42 pm
Location: Nantes, France

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby boa13 » Sat Dec 29, 2012 2:52 pm

This depends on the operating system (Windows, Mac, Linux) and the game version you are using (Steam, FTL web site, GOG). What are you using?
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