Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
jrose1020
Posts: 2
Joined: Wed Dec 19, 2012 4:07 am

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby jrose1020 » Wed Dec 19, 2012 2:44 pm

It is normal at this time for the mods not to have a description. Same thing happens on mine. To turn them on, select them so they are "blue", then patch the game. To turn them off, repatch the game, but make sure the mods you don't want are NOT selected. ;)[/quote]
Awesome thanks!
FrgrantSkunk
Posts: 4
Joined: Thu Dec 20, 2012 1:35 am

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby FrgrantSkunk » Thu Dec 20, 2012 1:45 am

I'm having trouble with it. I have a Mac and I followed all the instructions but I can't open it. I moved everything from src into the right place, I have the folder itself in the folder with FTL_README.html but main.py shows up as an edit window, not a "select the mods you want to use" window. If anyone can help me because I'm computer illiterate that would be great.
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Grognak » Thu Dec 20, 2012 2:47 am

Version 1.5 released!

Changelog:
- Add option to select all mods automatically (on by default, changeable in .ini)
- .ini finding improvement (by Jocelyn)
- Minor edit in readme for Mac OS X users
FrgrantSkunk
Posts: 4
Joined: Thu Dec 20, 2012 1:35 am

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby FrgrantSkunk » Thu Dec 20, 2012 5:38 am

Grognak wrote:Version 1.5 released!

Changelog:
- Add option to select all mods automatically (on by default, changeable in .ini)
- .ini finding improvement (by Jocelyn)
- Minor edit in readme for Mac OS X users

Awesome! I'll see if this one works. Thanks!
sk33ter907
Posts: 1
Joined: Thu Dec 20, 2012 5:52 am

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby sk33ter907 » Thu Dec 20, 2012 5:58 am

EVERYONE!!! I have a virus protection and Version 1.0.0 is malware i know that the latest version is not but be aware that some of the outher versions can be malware oh and look at this coment's post so if there is a newer version then be carfull oh and Creator.....YOUR MOD THING IS NOT WORKING TELL ME EXACTLY HOW TO USE IT!!!
boa13
Posts: 829
Joined: Mon Sep 17, 2012 11:42 pm
Location: Nantes, France

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby boa13 » Thu Dec 20, 2012 6:06 am

Please calm down.
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tk2000
Posts: 6
Joined: Mon Dec 10, 2012 4:58 am

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby tk2000 » Thu Dec 20, 2012 6:50 am

Um i tried re downloading and installing...its still auto closing.
EricStratton
Posts: 1
Joined: Thu Dec 20, 2012 4:47 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby EricStratton » Thu Dec 20, 2012 5:00 pm

I wanted to post my experience here on the off chance it helps someone else:

I'm on a Mac (Mountain Lion) and I purchased the game through Steam. I had to:

1. Open Terminal

2. cd into the directory for FTL on Steam:

cd ~/Library/Application\ Support/Steam/SteamApps/common/FTL\ Faster\ Than\ Light/FTL.app/Contents

(~ is shorthand for your home directory)

3. Copy the necessary files into this directory. This is assuming that you unzipped the GMM zip file while it was stil in your Downloads dirctory.

cp ~/Downloads/Grognaks\ Mod\ Manager\ v1.5/modman.ini .
cp ~/Downloads/Grognaks\ Mod\ Manager\ v1.5/src/__init__.py .
cp ~/Downloads/Grognaks\ Mod\ Manager\ v1.5/src/ftldat.py .
cp ~/Downloads/Grognaks\ Mod\ Manager\ v1.5/src/main.py .

4. Copy your mods into the correct directory. The correct directory on Mac is ~/Documents/FTL Mods

5. Run the program:

python main.py

At this point it'll ask you if you installed via Steam. I clicked Yes. Then it displayed the list of mods I had in my mod directory.

6. Click on the mod(s) you want to install. They will be highlighted in blue. Then click the Patch button.

Here is where the app bit me in the ass. On the Mac version of GMM, the main window will disappear but you'll be left with a blank window and nothing will seem to happen. YOU MUST CLOSE THIS BLANK WINDOW. Click on the normal red X in the upper left hand corner of the window to close it.

You should then see a message that says patching is complete.

Someone submitted a fix for the blank window problem on Github. I hope it gets merged soon.

I hope this helps. Thanks a ton for this app. It's great!
nilz
Posts: 2
Joined: Thu Dec 20, 2012 5:49 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby nilz » Thu Dec 20, 2012 5:59 pm

I have installed GMM in the right folder but getting the following error:
D:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light>modman.exe
D:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light

Traceback (most recent call last):
File "<string>", line 449, in <module>
WindowsError: [Error 2] The system cannot find the file specified: 'D:\\Program
Files (x86)\\Steam\\steamapps\\common\\FTL Faster Than Light\\mods'

D:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light>

It seems to me that the error would be the fact that it uses \\ in the path. Anyone else having this issue?
I am using Windows 8 pro on an i5 3570k, Z77-D3H, HD6950
boa13
Posts: 829
Joined: Mon Sep 17, 2012 11:42 pm
Location: Nantes, France

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby boa13 » Thu Dec 20, 2012 6:31 pm

I'm not sure the double-backslash is the problem, it is most likely a minor display issue with GMM (like many languages, Python uses a single backslash for special purposes, so it uses double-backslash in places where one backslash was; and of course when it manipulates the files, it knows to treat the double-backslash as a single one).

Maybe it is just that the directory D:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light\mods does not exist? If not, try to create the "mods" directory inside the "FTL Faster Than Light" directory, and then re-run GMM.
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