Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
thashepherd
Posts: 194
Joined: Fri Nov 16, 2012 11:45 pm
Location: Rochester, NY

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby thashepherd » Mon Dec 17, 2012 3:25 am

Grognak wrote:I'm going to ship 1.5 soon (after I figure out why pyinstaller is now nonfunctional...)

Does this changelog look right? If there's any quick fixes that'll help mac users, let me know.
1.5:
- Add option to select all mods automatically (on by default, changeable in .ini)
- .ini finding improvement (by Jocelyn)


Any intention to implement the "mod description" field?
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.

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MrHoody
Posts: 23
Joined: Sat Dec 15, 2012 12:33 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby MrHoody » Mon Dec 17, 2012 4:14 am

Good morning, your solution was ALMOST perfect :P however this popped up, any ideas?
Last edited by MrHoody on Mon Dec 17, 2012 8:59 am, edited 1 time in total.
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby Grognak » Mon Dec 17, 2012 7:23 am

Macspt wrote:Are you going to change the instructions to reflect that Mac users should put their *.ftl files in ~/Documents/FTL Mods?

Updated, thank you :)

Macspt wrote:Also, what is the first small "tk" box that appears? It hangs the process on the Mac side unless you close it.

I'm not sure? It shouldn't do that... tkinter should work the same on any platform. :?

thashepherd wrote:Any intention to implement the "mod description" field?

I'll look into it, but I don't think that will be in 1.5.
tk2000
Posts: 6
Joined: Mon Dec 10, 2012 4:58 am

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby tk2000 » Mon Dec 17, 2012 7:35 am

I have the files in the FTL folder in my steam area. There in a folder marked Mods.
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby Grognak » Mon Dec 17, 2012 8:40 am

Re-download and try it again. Looks like something messed up your config file.
Macspt
Posts: 24
Joined: Wed Dec 12, 2012 8:13 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby Macspt » Mon Dec 17, 2012 1:36 pm

MrHoody wrote:Good morning, your solution was ALMOST perfect :P however this popped up, any ideas?


;) Yes, download and install Python version 2.7.3. You must be running OSX version 10.6.8 or later.
You want --> "Python 2.7.3 Mac OS X 64-bit/32-bit x86-64/i386 Installer"
From --> http://www.python.org/getit/
MrHoody
Posts: 23
Joined: Sat Dec 15, 2012 12:33 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby MrHoody » Tue Dec 18, 2012 2:50 am

YES IT WORKED!!! Thanks Macspt + Joscelin, you guys are the best! :mrgreen:

*EDIT*

Oh lord, when I try to start the game it crashes now. The mod isn't showing up as well even though the .ftl files are in the mod folder.
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby Grognak » Tue Dec 18, 2012 5:09 am

Check out the mods folder in your Documents folder.
jrose1020
Posts: 2
Joined: Wed Dec 19, 2012 4:07 am

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby jrose1020 » Wed Dec 19, 2012 4:21 am

Hi! So im trying to run GMM and everything seems to run fine but the mods aren't working and the mods in the GMM have no description and i cant turn them on or off.this is what it looks like son't know if that will help or not. thanks! http://imgur.com/LnSd1
Macspt
Posts: 24
Joined: Wed Dec 12, 2012 8:13 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby Macspt » Wed Dec 19, 2012 1:22 pm

jrose1020 wrote:Hi! So im trying to run GMM and everything seems to run fine but the mods aren't working and the mods in the GMM have no description and i cant turn them on or off.this is what it looks like son't know if that will help or not. thanks! http://imgur.com/LnSd1


It is normal at this time for the mods not to have a description. Same thing happens on mine. To turn them on, select them so they are "blue", then patch the game. To turn them off, repatch the game, but make sure the mods you don't want are NOT selected. ;)

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