Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby Grognak » Sat Nov 17, 2012 7:22 am

thashepherd wrote:Hey, Grognak - is here a particular file I have to add to my mod to get a description to show up in your tool? I'm building a mod and it works like a charm otherwise.

Not implemented yet, unfortunately. Glad to hear it's going well. :)

@gumball360: Try downloading the latest version of python 2.x and trying again.

@BrenTenkage: That feature just doesn't work on some computers, for a reason I am unsure of. If you run your game normally though everything should work fine.
gumball360
Posts: 15
Joined: Sun Sep 16, 2012 9:39 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby gumball360 » Sat Nov 17, 2012 3:45 pm

Grognak wrote:@gumball360: Try downloading the latest version of python 2.x and trying again.

Tried that, but it still wasn't working.

Finally just uninstalled the game from Steam, reinstalled from Humble, and now it works perfectly. :D
John Luke Pack Hard
Posts: 112
Joined: Thu Nov 15, 2012 8:45 am

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby John Luke Pack Hard » Sat Nov 17, 2012 9:56 pm

Hey, I tried using GMM. Every time I "patch" the game, the loading graphic is replaced by a white box, followed by an error message "FTL has stopped working".

Any indication as to what may be causing the problem?
WaferMouse
Posts: 2
Joined: Sat Nov 17, 2012 10:48 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby WaferMouse » Sat Nov 17, 2012 10:59 pm

I've tried installing 1.4.1 on OSX against my Humble Bundle install of the game. Whenever I start up GMM, it lists no mods in the window. To install, I copied the mods folder, the contents of the GMM folder and the contents of the src folder into FTL.app/Contents.

The only real clue I have is that when I select "No" for the Steam version, in the terminal it prints "Removed", which I think is something to do with management of the modorder file? (I'm no python expert, just thought I'd have a look at main.py for clues) No modorder.txt file is created when I use GMM, and creating a blank modorder.txt has no effect.

I've also tried re-downloading and installing the game and GMM.

Any help would be most appreciated!
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby Grognak » Sat Nov 17, 2012 11:01 pm

@John Luke: Are you using the steam version? Which OS?

@WaferMouse: I believe on the Mac version there's a separate folder created around your home folder for mods.
WaferMouse
Posts: 2
Joined: Sat Nov 17, 2012 10:48 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby WaferMouse » Sat Nov 17, 2012 11:21 pm

Grognak wrote:@WaferMouse: I believe on the Mac version there's a separate folder created around your home folder for mods.

Found it. It's in the Documents folder, if anyone else is wondering. Thanks, everything seems to be working now :)
thashepherd
Posts: 194
Joined: Fri Nov 16, 2012 11:45 pm
Location: Rochester, NY

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby thashepherd » Sun Nov 18, 2012 1:46 am

Was thinking about pulling it and adding that capability (mod descriptions) as well as the ability to read mods from folders (useful when developing). Would only take a few lines to work it into your script.

But I'm on a Windows machine running Python 3...and I'm too lazy to mess with ftldat. Sounds like a lot of work lol.
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.

"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
John Luke Pack Hard
Posts: 112
Joined: Thu Nov 15, 2012 8:45 am

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby John Luke Pack Hard » Sun Nov 18, 2012 3:40 am

Grognak wrote:@John Luke: Are you using the steam version? Which OS?


Steam Version, Windows 7
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby Grognak » Sun Nov 18, 2012 7:16 am

@thashepherd: Transitioning from 3 and back should be easy, I believe. Adjust a few print statements and that's pretty much it. Also, no need to mess with ftldat in this case. :) Up to you!

@John Luke: Do you have legal access to the DRM-free copy? If so, can you try that?
Parzival23803
Posts: 9
Joined: Sun Nov 11, 2012 12:41 pm

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Postby Parzival23803 » Sun Nov 18, 2012 12:06 pm

Hey, I was curious what I'm doing wrong here. I got GMM, extracted it, and then moved the files to the FTL folder. I enabled Begining Scrap Advantage and ran FTL, but I got a white box on a black screen. The only fix I can find is reinstalling. I bought the game on steam. Can anyone point out a fix?

Also, Redownloading doesn't seem to help. I know I was originally asking Grog, but can anyone point out a fix here?

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