Sleeper Service wrote:Wow, some great amount of variations there. Have you build these with the layer system in mind? Can they all be mixed together and still have uniform color and skin tones applied?
Of course! The only issue is with NPCs, as I think was discussed before. They only use the top few layers IIRC, so while they'll still have some variations, skin colour won't be one of them (since that's at the bottom). But I suppose the Rebels already appear to be human supremacists, white supremacists might not be too much of a stretch?
Russian Rockman wrote:Wow, I agree with Sleeper. Lord Trilobite's humans are OK, but they are quite limited. Somehow I actually got tired of looking at Nathan Fillion's face. :lol: Your female portraits are much better.
I honestly do much prefer your portraits because they are less detailed than Trilobite's and therefore fit the FTL art style better. They look more old fashioned. :D
The only thing I'm not a fan of is the Slug. I honestly cannot tell what it is. It looks like a slime blob to me... :roll:
Thanks! :) I'm not sure if mine are less detailed per se, I think it's more that Trilobite's used a larger spectrum of colours, whereas I attempted to just use the colours from the original sprites where possible, so that they'd match. Maybe the Slug needs a bit more work, idk?
Russian Rockman wrote:If you could mix and match portraits with different accessories that would be amazing. It doesn't seem too difficult a task. If you don't want to do the .xml stuff Im sure there is someone who would be more than happy to do that for you.
Oh, for sure. And the .xml stuff is half the fun, so I wouldn't dream of it. :P
5thHorseman wrote:Oh I see it's the same basic face with layers of items on top. Hmmm. Could you use this system to actually randomize the faces fully, like have different hairs (and hats and whatnot), eyes, noses, mouths, necks, and shoulders? For all races?
Perhaps, with some serious ingenuity. The main problem is, you can't force the layer colours to match up with each other - they're randomized per crewmember. So if, for example, you had a layer with a certain type of chin, you couldn't guarantee the chin's skin colour would match up with the rest of the face, because each set of tints on each layer are shifted randomly relative to the others.
Similarly, if you had multiple layers with various types of hats, you couldn't force one hat to be "on" (i.e. fully opaque) while the rest were "off" (fully transparent), so you could potentially have all the hats overlapping each other at once. You can work around this if you make the layers above fully cover the ones below, so it doesn't matter if the ones underneath show up (which is what I did with the hairstyles), but it does limit what you can do.
If you have no idea what I'm talking about that's fine - it's difficult to explain. TL;DR maybe it could be done, but it'd require some serious thought because of FTL being weird.