Russian Rockman wrote:rannl wrote:Well, I've thought of doing something like this in the past, but I wasn't sure therwould be a lot of demend for such a tool.
Clearly this would help out. So I'll start working on something, and try to get a simple prototype ASAP so this could become a living WIP with feedback from users.
Besides, RR can be very convincing when he wants to
I hope it's not too much work for you, but you seem to know what you're doing if you made Endless Loot possible. Event modding is one of the hardest things to get a grip on for new people and right now it has to be edited manually, meaning even experienced people can make mistakes. So a tool like this will be very useful!!!
Hah, when I'm "convincing" I hope I'm also not pestering people...
Your OK, RR.
A few thoughts about the event editor project.
An important rule of thumb for all programmers is never create code if an existing, open source app can do what you want (don't reinvent the wheel).
So I've been doing some research on existing xml editors, and one windows based c++ editor caught my eye:
FirstObject XML editor. It's well made and tailored for xml editing, and has the ability to create small functions using simplified c++ like language.
This looks like a possible solution: assuming I can create functionality which will present the events tree and simplify event generation, everybody will be happy. I recommend that any modded use a more xml oriented editor, instead of notepad like editors.