a Sir wrote:That sounds plausible! I think this is the best replacement for ionization for now. Since shields are practically non-existent, everything would work.
Gencool wrote:Also, if you're good with coding, I had a thought earlier; is there an 'event maker'?
In my head it's a cross between notepad++ and a flow-chart editor; you could visually see flow of each event with event names, enemy ships, rewards, etc, and open the boxes up to add text/dialogue.
Maybe even a semi preview where you can view the text/ships on an approximation of the game's UI...
It'd be a massively useful tool /anyway/, but with total comversions it'd be invaluable.
a Sir wrote:That sounds like it could speed up the making of any mod by a enormous amount. Not only we would thank you massively if this was made, but possibly the whole modding community. If you aren't that busy and don't bother, rannl, I'd love to have a program like this!
HOLY SCRAP!!! If you could make something like this rannl, I and the entire FTL community would love you till the end of time! And long after you use interest in this game, the new FTL players will still be telling tales of stories of legends about the mighty "rannl"!
a Sir wrote:I'm not sure how the flagship will be able to fit in the targeting window...
The flagship targeting window is slightly bigger than the normal ones. I'd say maybe 1.5 times bigger at least. So I think that might solve some of your problems.
But that brings up a whole new issue... How will you get around the flagship's power surge?
This will require testing, but I think you can fit in the drone phase by just replacing the models of the combat and beam drones, and you may be able to get around the lasers by changing them into cannon balls or whatever... Something to think about.
Pretty much every aspect of the Boss can be changed. Including it's artillery which is really good! Events can also affect the Boss just like any other ship.
WHEN YOU GET TO THAT POINT... Then I will be able to help. I'd like to think I'm one of the people with most knowledge about the workings of the final boss. Also, there is a mod that allows you to increase the size of the targeting window by a wee bit. 20 or so pixels in each direction. Captain's Edition encourages the use of that mod since it has some big ships. Once you get the rest of the UI figured out maybe I can help with the targeting window.
a Sir wrote:Another small problem I found was that there wasn't a lot of space on many of the ships to put weapons. I'll try to edit them to have more space.
I thought I would also point out that all weapons will fly directly horizontal from their weapon mounts like lasers. They won't "curve" or anything like that. So when you place the weapons you should just be able to place them on the top of the ship somewhere and it should be fine.