Gencool wrote:As Sir said.
'SupportGuard- whilst not as tough as a standard Guard, these suits allow areas of a ship to be locked-down'
If we follow the idea of whale oil being lockdown mechanism, the Crystal crew could be oil-dispensing suits or something...
Sleeper Service wrote:The problem here is that there is no way to control which crew variants appear on an enemy ship or even yours (unless the player deliberately chooses crew variants that show a certain faction). If you use all the different faction layers on the Zoltan crew blueprint than that will also require that the different variants have a clear overlap hierarchy that works out ingame. I'm also not entirely sure if the enemies will be able to manage their power effectively if they only get it through crew, I somewhat doubt it. I guess enemy power could just be handled like in usual FTL. And on top of that I'm not entirely sure how you want to prevent the player from simply buying power bars. You can't change their cost or change the limit of how many are available. So from what I can tell the "energy only through crew" concept will face a lot of problems.

Basically, there is no faction-specific race... like all the people in different factions look the same. They are all humans after all. We should be able to limit energy by a lot if we lower the price of everything else and apply the ion storm to every fight. Although it wouldn't eliminate reactor energy, it should be more preferable to buy other things.
The enemy would probably need to work like a normal FTL ship... There isn't much way to change the AI.
Russian Rockman wrote:Furthermore, there is no way to control what skins appear on enemies so if you want to have a Wasp ship with Wasp people there would be no way to ensure they are wasps if they are just an alternate human skin. You could end up with only repair bots instead.
Humans can still be the most common form of crew for the player, but if you want to have different distinct "factions" you will have to have different skins replace the different races.
Sorry to disappoint, but the idea is that there is no difference between the race's crew. The wasp-people might be confusing to be led to believe they are part of the wasp-faction, but they are merely combat suits used in every faction. Its like the Federation and the Rebels, different factions but they are both humans. In this case all the factions (except maybe not tesla) will be humans. :/
thedude1099 wrote:Where's the download? How come I can't find it. BTW Love the work so far
I'm sorry, the mod is still in a really early phase and there isn't a playable version yet. I'll update the OP to make it more clear. Hopefully, after superluminal2 is released we could release a version with only graphical changes in a few months. Thanks for the compliment!
I just finished another layout of the mantis faction. I assume it should be called "The Thyreus"
