Gencool wrote:Ohman we could make 'lock down' into an oil bomb! Kinda gruesome when used with that ship, I guess, but it actually would make a lot of sense, and means the crystal crew's special power would make them like a jurrasic park Dilophosaurus ^^
Ohh nice idea! Crystal crew could be oil-dispersing automatons... Sounds pretty awesome.
Russian Rockman wrote:Have you seen those old airships with the 12 wings when that were some of the first ones designed. You could make a steam plane with 4 propellers or something and a LOT of wings stacked on top of one another. That idea actually came from watching Guns of Icarus so maybe you could take some inspiration from there.
Do you mean something like this?
I guess I'll try to make something like that...
Gencool wrote:So, I tested out a thought I'd had, but it didn't work, and came up with thie attached instead.
The up/down walkcycles have a ladder over the top of the crewmember.
It works surprisingly well, and since the character remains facing forward, the extra frame on the down cycle isn't too noticeable.
There are still issues with 2x2 rooms, made even more noticeable by the ladder, unfortunately.
I like everything you've done so far! The sprites look amazing! I think it's pretty smart to include the ladder in the crew animations instead of the rooms... I think it might look pretty nice, and it would give the sensation of the ladders being attached to the cut-off side of the ships.
The ships will probably never have any room sizes 2x2. For system rooms that need more space, they will be 1x3 and 1x3.
Russian Rockman wrote:
Is that frame in the bottom left a terminal frame? It looks nice, but it looks like their in a nice comfy office chair rather than working a steam ship.
I have to agree with RR here, it looks a bit too comfortable. It might make sense for a pilot to have a chair though...
Here's a teeny tiny luxury ship, that possibly won't be able to house a lot of systems:
That makes 5 enemy ships...