[MOD][WIP] Stargate Mod

Discuss and distribute tools and methods for modding. Moderator - Grognak
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [WIP|MOD] Stargate Ships&Events 0.2

Postby Morso » Sun Mar 09, 2014 5:56 pm

When is the version 0.23 going to come out? :)
stargateprovider
Posts: 228
Joined: Thu Oct 03, 2013 1:21 pm
Location: Subspace

Re: [WIP|MOD] Stargate Ships&Events 0.2

Postby stargateprovider » Thu Mar 13, 2014 4:49 pm

Morso wrote:When is the version 0.23 going to come out? :)

Version 0.3 is out now and all enemy ships are working.
Some of my FTL mods you may like, or hate, or... yeah:
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Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [WIP|MOD] Stargate Ships&Events 0.3

Postby Morso » Thu Mar 13, 2014 5:34 pm

The custom ships wont appear often..
stargateprovider
Posts: 228
Joined: Thu Oct 03, 2013 1:21 pm
Location: Subspace

Re: [WIP|MOD] Stargate Ships&Events 0.4

Postby stargateprovider » Sun Mar 16, 2014 12:37 pm

I removed the most Home sectors (engi, rock, zoltan, slug) so the Milkyway sector should appear more often, which means you get to encounter the Stargate events more often
Some of my FTL mods you may like, or hate, or... yeah:
Image Image
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [MOD][WIP] Stargate Mod 0.6

Postby Morso » Fri Apr 04, 2014 12:23 pm

Yea i like this update but the default sectors still appear.
Edit: The mod doesn't work anymore.
paintPauller
Posts: 1
Joined: Wed Apr 16, 2014 8:38 am

Re: [MOD][WIP] Stargate Mod 0.6

Postby paintPauller » Wed Apr 16, 2014 9:14 am

What version of FTL is this working with?

Edit: finally got it to work on FTL v: 1.03.3
BTW loving i'm loving it!! cant get enough stargate!
stargateprovider
Posts: 228
Joined: Thu Oct 03, 2013 1:21 pm
Location: Subspace

Re: [MOD][WIP] Stargate Mod 0.6

Postby stargateprovider » Wed Apr 16, 2014 12:22 pm

I'ts nice that people like it :). I'm going to update to v0.8 soon, but please give me a suggestion for a new event, I don't have many ideas right now. With the next update I will also move the mod to working mods section.
Some of my FTL mods you may like, or hate, or... yeah:
Image Image
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [MOD][WIP] Stargate Mod 0.6

Postby Morso » Sat Apr 19, 2014 3:32 pm

There is a new event in the game where you find a rebel flagship under construction and then you have to fight it.
You should make a wraith zpm hive under construction event.
stargateprovider
Posts: 228
Joined: Thu Oct 03, 2013 1:21 pm
Location: Subspace

Re: [MOD][WIP] Stargate Mod 0.8

Postby stargateprovider » Sun Apr 20, 2014 11:00 am

Ok, I'll add that next time.
Right now I added AE compatibility.
Some of my FTL mods you may like, or hate, or... yeah:
Image Image
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [MOD][WIP] Stargate Mod 0.9 (AE compatible)

Postby Morso » Sun May 11, 2014 7:29 am

Nice work! Works perfectly now :D

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