[MOD][WIP] Stargate Mod

Discuss and distribute tools and methods for modding. Moderator - Grognak
stargateprovider
Posts: 228
Joined: Thu Oct 03, 2013 1:21 pm
Location: Subspace

[MOD][WIP] Stargate Mod

Postby stargateprovider » Sun Feb 16, 2014 6:27 pm

This thread has been moved to the Working Mods section.
Link: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=23913
Last edited by stargateprovider on Mon Aug 17, 2015 1:25 pm, edited 20 times in total.
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am
Location: Central Information Center, PCDF Archon
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Re: [WIP|MOD] Stargate Ships&Events 0.1

Postby agigabyte » Thu Mar 06, 2014 8:46 pm

You should help him out, I would if I knew how.
xlandar
Posts: 151
Joined: Thu Jan 23, 2014 1:34 am
Location: Bravo squadron, 49th heavy artillery brigade, federation fleet

Re: [WIP|MOD] Stargate Ships&Events 0.1

Postby xlandar » Fri Mar 07, 2014 4:14 am

downloading now, i'm fairly new to this stuff, but i'll see what i can do.
btw, you should check out the ftl error checker by kartoflame if you haven't already, it could be very helpful.
art and coding tutorials wanted, pm if you have some good ones please!Image
stargateprovider
Posts: 228
Joined: Thu Oct 03, 2013 1:21 pm
Location: Subspace

Re: [WIP|MOD] Stargate Ships&Events 0.1

Postby stargateprovider » Fri Mar 07, 2014 11:38 am

I tried the Error Checker a while ago, there we're some errors and I don't know how to fix them, asked Kartoflame, but he hasn't replied.
Some of my FTL mods you may like, or hate, or... yeah:
Image Image
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [WIP|MOD] Stargate Ships&Events 0.1

Postby Morso » Sat Mar 08, 2014 4:30 pm

Hopefully someone fixes it soon :roll:

Errors:

Code: Select all

data/animations.xml =================================================================================
REPORT  - Line 87   : Dimensions declared in layout file do not match the image's actual dimensions (400 != 1)
<animSheet name="artillery_fed" w="400" h="100" fw="40" fh="100">weapons/blank.png</animSheet>

REPORT  - Line 306  : Mismatched frame count declared in anim and frame count in anim sheet (17 != 9)
   <desc length="17" x="0" y="0" />

REPORT  - Line 316  : Mismatched frame count declared in anim and frame count in anim sheet (17 != 9)
   <desc length="17" x="0" y="0" />

REPORT  - Line 326  : Mismatched frame count declared in anim and frame count in anim sheet (17 != 9)
   <desc length="17" x="0" y="0" />

REPORT  - Line 336  : Mismatched frame count declared in anim and frame count in anim sheet (17 != 9)
   <desc length="17" x="0" y="0" />

REPORT  - Line 346  : Mismatched frame count declared in anim and frame count in anim sheet (17 != 9)
   <desc length="17" x="0" y="0" />

REPORT  - Line 365  : Mismatched frame count declared in anim and frame count in anim sheet (8 != 7)
   <desc length="8" x="0" y="0" />

REPORT  - Line 418  : This object is not referenced from anywhere, and is not used in-game
<anim name="ion_2_shot">

REPORT  - Line 448  : This object is not referenced from anywhere, and is not used in-game
<anim name="laser_drone">

REPORT  - Line 504  : Mismatched frame count declared in anim and frame count in anim sheet (1 != 5)
   <desc length="1" x="0" y="0" />

REPORT  - Line 550  : This object is not referenced from anywhere, and is not used in-game
<anim name="explosion_big1_green">

REPORT  - Line 1549 : This object is not referenced from anywhere, and is not used in-game
<anim name="laser_jumper">

data/autoBlueprints.xml =============================================================================
REPORT  - Line 21   : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="DRONES_INTERNAL">

REPORT  - Line 29   : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="STANDARD_WEAPONS">

REPORT  - Line 61   : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="WEAPONS_FREE">

ERROR   - Line 115  : Referenced blueprint name does not exist
   <name>BOMB_BREACH</name>

REPORT  - Line 181  : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="DRONES_CIRCLE">

REPORT  - Line 391  : This object is not referenced from anywhere, and is not used in-game
<shipBlueprint name="REBEL_TRANSPORT" layout="rebel_squat" img="rebel_squat">

ERROR   - Line 823  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="DRONES_WRAITH">

ERROR   - Line 826  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="DRONES_ASCHEN">

ERROR   - Line 829  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="DRONES_GOAULD">

ERROR   - Line 832  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="DRONES_EARTH">

ERROR   - Line 835  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="WEAPONS_WRAITH">

ERROR   - Line 840  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="WEAPONS_MACH">

ERROR   - Line 850  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="SHIPS_HATAK">

ERROR   - Line 853  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="SHIPS_WRAITH_AUTO">

ERROR   - Line 857  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="SHIPS_REBEL">

ERROR   - Line 862  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="SHIPS_WRAITH_ELITE">

ERROR   - Line 865  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="SHIPS_WRAITH">

ERROR   - Line 870  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="SHIPS_CIVILIAN">

ERROR   - Line 873  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <blueprintList name="SHIPS_PIRATE">

ERROR   - Line 879  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <shipBlueprint name="WRAITH_LIGHT" layout="wraith_light" img="wraith_light">

ERROR   - Line 922  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <shipBlueprint name="WRAITH_CRUISER" layout="wraith_med" img="wraith_light">

ERROR   - Line 965  : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <shipBlueprint name="WRAITH_HIVE" layout="wraith_hive" img="wraith_hive">

ERROR   - Line 1009 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <shipBlueprint name="WRAITH_SUPPLY" layout="wraith_supply" img="wraith_supply">

ERROR   - Line 1037 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <shipBlueprint name="WRAITH_ASSAULT" layout="wraith_assault" img="wraith_assault">

ERROR   - Line 1056 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <shipBlueprint name="WRAITH_SCOUT" layout="wraith_scout" img="wraith_scout">

ERROR   - Line 1078 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <shipBlueprint name="ORI_PIRATE" layout="ori_pirate" img="ori_pirate">

ERROR   - Line 1106 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <shipBlueprint name="HATAK" layout="jaffahatak" img="jaffahatak">

ERROR   - Line 1137 : Tag has an invalid name, or cannot be a child to its ancestor (not a <name> tag)
   <shipBlueprint name="TELTAK" layout="jaffateltak" img="jaffateltak">

data/blueprints.xml =================================================================================
REPORT  - Line 24   : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="STARTING_DRONES">

REPORT  - Line 32   : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="STARTING_AUGS">

ERROR   - Line 33   : Referenced blueprint name does not exist
   <name>HULL_ARMOR</name>

ERROR   - Line 34   : Referenced blueprint name does not exist
   <name>ADV_HULL_ARMOR</name>

REPORT  - Line 422  : This object is not referenced from anywhere, and is not used in-game
<weaponBlueprint name="ARTILLERY_WEAPON">

REPORT  - Line 910  : This object is not referenced from anywhere, and is not used in-game
<weaponBlueprint name="CRYSTAL_1">

WARNING - Line 943  : Referenced weaponAnim does not exist
   <weaponArt>crystal_shard</weaponArt>

REPORT  - Line 2102 : This object is not referenced from anywhere, and is not used in-game
<droneBlueprint name="COMBAT_MISSILE">

WARNING - Line 3093 : Player ship doesn't have a required system tag declared (missing <cloaking> system tag)
   <systemList>

WARNING - Line 3129 : Player ship doesn't have a required system tag declared (missing <cloaking> system tag)
   <systemList>

REPORT  - Line 3331 : Weapon/drone count less than the amount of declared weapons/drones
   <weaponList count="2" missiles="18">

WARNING - Line 3621 : Referenced namespace does not exist (rebel_long_hard)
<shipBlueprint name="LONG_ELITE_MED" layout="rebel_long" img="rebel_long_hard">

WARNING - Line 3639 : Referenced namespace does not exist (rebel_long_hard)
<shipBlueprint name="LONG_ELITE_HARD" layout="rebel_long" img="rebel_long_hard">

WARNING - Line 3710 : ID to which the system is assigned has no corresponding room
      <doors power="3" room="17" />

WARNING - Line 3913 : Player ship doesn't have a required system tag declared (missing <cloaking> system tag)
   <systemList>

WARNING - Line 4022 : Player ship doesn't have a required system tag declared (missing <teleporter> system tag)
   <systemList>

WARNING - Line 4078 : Player ship doesn't have a required system tag declared (missing <doors> system tag)
   <systemList>

WARNING - Line 4132 : Player ship doesn't have a required system tag declared (missing <drones> system tag)
   <systemList>

WARNING - Line 4186 : Player ship doesn't have a required system tag declared (missing <drones> system tag)
   <systemList>

WARNING - Line 4410 : Player ship doesn't have a required system tag declared (missing <drones> system tag)
   <systemList>

WARNING - Line 4460 : Player ship doesn't have a required system tag declared (missing <cloaking> system tag)
   <systemList>

REPORT  - Line 4743 : This object is not referenced from anywhere, and is not used in-game
<blueprintList name="STARTING_WEAPONS">

data/events.xml =====================================================================================
REPORT  - Line 103  : This object is not referenced from anywhere, and is not used in-game
<event name="TEST_EVENT">

REPORT  - Line 1931 : This object is not referenced from anywhere, and is not used in-game
<event name="STORE_RESCUE" unique="true">

REPORT  - Line 1948 : This object is not referenced from anywhere, and is not used in-game
<event name="QUEST_STORE">

REPORT  - Line 2197 : This object is not referenced from anywhere, and is not used in-game
<event name="PIRATE_SURRENDER_CIVILAN">

REPORT  - Line 2991 : This object is not referenced from anywhere, and is not used in-game
<event name="PIRATE_MILKY">

REPORT  - Line 3021 : This object is not referenced from anywhere, and is not used in-game
<eventList name="WRAITH_VS_CIVILIAN_SAVED_LIST">

REPORT  - Line 3134 : This object is not referenced from anywhere, and is not used in-game
<event name="WRAITH_ESCAPE">

REPORT  - Line 3138 : This object is not referenced from anywhere, and is not used in-game
<eventList name="DESTROYED_WRAITH">

REPORT  - Line 3148 : This object is not referenced from anywhere, and is not used in-game
<eventList name="DEAD_CREW_WRAITH">

data/events_boss.xml ================================================================================
ERROR   - Line 510  : Referenced blueprint name does not exist
<ship name="BOSS_SCOUT_RESCUE" auto_blueprint="SHIPS_WRAITH_AND_AUTO">

REPORT  - Line 549  : This object is not referenced from anywhere, and is not used in-game
<event name="BOSS_FLEETS_BOTH">

ERROR   - Line 602  : Referenced blueprint name does not exist
<ship name="WRAITH_AUTO" auto_blueprint="SHIPS_WRAITH_AND_AUTO">

data/events_crystal.xml =============================================================================
REPORT  - Line 71   :  (This event list is empty)
<eventList name="QUESTS_CRYSTAL">

data/events_engi.xml ================================================================================
REPORT  - Line 197  : This object is not referenced from anywhere, and is not used in-game
<event name="ENGI_MONSTER" unique="true">  <!-- TO DO - Need black image!!!!!! JUSTIN!!!! -->

data/events_fuel.xml ================================================================================
REPORT  - Line 319  : This object is not referenced from anywhere, and is not used in-game
<event name="FUEL_FLEET_DISTRESS">

REPORT  - Line 676  : This object is not referenced from anywhere, and is not used in-game
<event name="FUEL_OFF_ROCK_CURIOUS">

data/events_mantis.xml ==============================================================================
REPORT  - Line 132  : This object is not referenced from anywhere, and is not used in-game
<event name="MANTIS_CAPTURE_COMMANDO" unique="true">

REPORT  - Line 181  : This object is not referenced from anywhere, and is not used in-game
<event name="MANTIS_GAMBLE" unique="true">

data/events_pirate.xml ==============================================================================
REPORT  - Line 60   : This object is not referenced from anywhere, and is not used in-game
<eventList name="BOARDERS_PIRATE">

data/events_rebel.xml ===============================================================================
REPORT  - Line 122  : This object is not referenced from anywhere, and is not used in-game
<event name="AUTO_BAIT" unique="true">

ERROR   - Line 546  : Tag has an invalid name, or cannot be a child to its ancestor (not an <event> tag)
   <eventList name="REBEL_TRANSPORT_CAPTURED">

data/events_rock.xml ================================================================================
REPORT  - Line 71   :  (This event list is empty)
<eventList name="NEBULA_ROCK">

REPORT  - Line 266  : This object is not referenced from anywhere, and is not used in-game
<event name="ROCK_NURSERY" unique="true">

REPORT  - Line 533  : This object is not referenced from anywhere, and is not used in-game
<event name="ROCK_ZOLTAN_HELP" unique="true">  <!-- JUSTIN TO DO - Maybe don't include this since the zoltan super shield isn't balanced yet? -->

data/events_ships.xml ===============================================================================
REPORT  - Line 582  : This object is not referenced from anywhere, and is not used in-game
<ship name="LONG_ELITE" auto_blueprint="SHIPS_REBEL_ELITE">

REPORT  - Line 1026 : This object is not referenced from anywhere, and is not used in-game
<ship name="JELLY_STATUS_PILOT" auto_blueprint="SHIPS_JELLY">

REPORT  - Line 1072 : This object is not referenced from anywhere, and is not used in-game
<ship name="ZOLTAN_PIRATE" auto_blueprint="SHIPS_ZOLTAN_PIRATE">

ERROR   - Line 1543 : Referenced blueprint name does not exist
<ship name="GHOST_SHIP" auto_blueprint="ORI_PIRATE">

data/events_slug.xml ================================================================================
REPORT  - Line 75   :  (This event list is empty)
<eventList name="NEUTRAL_SLUG">

REPORT  - Line 120  : This object is not referenced from anywhere, and is not used in-game
<eventList name="QUESTS_SLUG">

REPORT  - Line 1118 : This object is not referenced from anywhere, and is not used in-game
<event name="SLUG_DISTRESS_PILOTING" unique="true"> <!-- changed to engines-->

data/events_zoltan.xml ==============================================================================
REPORT  - Line 845  : This object is not referenced from anywhere, and is not used in-game
<event name="ZOLTAN_SURRENDER">

data/nameEvents.xml =================================================================================
REPORT  - Line 31   : This object is not referenced from anywhere, and is not used in-game
<event name="NEBULA_NOTHING_TEST">

REPORT  - Line 35   : This object is not referenced from anywhere, and is not used in-game
<event name="FREE_AUGMENT">

REPORT  - Line 40   : This object is not referenced from anywhere, and is not used in-game
<event name="LONE_SHUTTLE" unique="true">

REPORT  - Line 97   : This object is not referenced from anywhere, and is not used in-game
<event name="DERELICT_TREASURE" unique="true">

REPORT  - Line 157  : This object is not referenced from anywhere, and is not used in-game
<event name="ENGI_REFUGEES" unique = "true">

data/newEvents.xml ==================================================================================
ERROR   - Line 347  : This tag adds more than one crew; game will crash if player is already at max
   <crewMember amount="2"/>

REPORT  - Line 363  : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_1">

REPORT  - Line 368  : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_2">

REPORT  - Line 373  : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_3">

REPORT  - Line 378  : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_4">

REPORT  - Line 384  : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_5">

REPORT  - Line 389  : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_6">

REPORT  - Line 394  : This object is not referenced from anywhere, and is not used in-game
<event name="STEALTH_7">

REPORT  - Line 425  : This object is not referenced from anywhere, and is not used in-game
<event name="CASH_IN_DRONE">

REPORT  - Line 433  : This object is not referenced from anywhere, and is not used in-game
<event name="UNLOCK_STEALTH">

data/sector_data.xml ================================================================================
ERROR   - Line 345  : A required tag is missing from the blueprint (no <trackList> tag)
<sectorDescription name="DEEP_SPACE_SECTOR" minSector="0" unique="false">

ERROR   - Line 349  : A required tag is missing from the blueprint (no <trackList> tag)
<sectorDescription name="ABANDONED_SECTOR" minSector="0" unique="false">

ERROR   - Line 713  : Referenced event/eventList/ship event does not exist
   <startEvent>START_BEACON_CIVILIAN</startEvent>

User avatar
kartoFlane
Posts: 1466
Joined: Mon Jan 14, 2013 10:20 pm

Re: [WIP|MOD] Stargate Ships&Events 0.1

Postby kartoFlane » Sat Mar 08, 2014 6:47 pm

stargateprovider wrote:I tried the Error Checker a while ago, there we're some errors and I don't know how to fix them, asked Kartoflame, but he hasn't replied.

Duh. Looks like I forgot to reply.

The problem was that you were missing a closing </blueprintList> tag in your autoBlueprints.xml.append, in <blueprintList name="DRONES_STANDARD">.
Superluminal2 - a ship editor for FTL
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [WIP|MOD] Stargate Ships&Events 0.1

Postby Morso » Sat Mar 08, 2014 8:17 pm

kartoFlane wrote:
stargateprovider wrote:I tried the Error Checker a while ago, there we're some errors and I don't know how to fix them, asked Kartoflame, but he hasn't replied.

Duh. Looks like I forgot to reply.

The problem was that you were missing a closing </blueprintList> tag in your autoBlueprints.xml.append, in <blueprintList name="DRONES_STANDARD">.


No, its not missing that.
See yourself.

Code: Select all

<blueprintList name="DRONES_STANDARD">
    <name>WRAITH_DART</name>
   <name>ASCHEN_BATTLE</name>
   <name>GLIDER</name>
   <name>F302</name
</blueprintList>
User avatar
kartoFlane
Posts: 1466
Joined: Mon Jan 14, 2013 10:20 pm

Re: [WIP|MOD] Stargate Ships&Events 0.1

Postby kartoFlane » Sat Mar 08, 2014 8:37 pm

But it's missing the closing bracket in <name>F302</name, which is enough to mess with both EC's and SMM's parser. Which apparently manifests itself by closing the bracket, and removing the next tag...
Superluminal2 - a ship editor for FTL
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [WIP|MOD] Stargate Ships&Events 0.1

Postby Morso » Sat Mar 08, 2014 8:38 pm

Now there is a C++ Error: Assertion failed! Program: ... File: src/rapidxml/rapidxml.hpp Line: 1383 Expression: text
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [WIP|MOD] Stargate Ships&Events 0.1

Postby Morso » Sat Mar 08, 2014 8:40 pm

kartoFlane wrote:But it's missing the closing bracket in <name>F302</name, which is enough to mess with both EC's and SMM's parser. Which apparently manifests itself by closing the bracket, and removing the next tag...

By fixing that got the ships working but all the sudden that error comes. See my upper post.

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