[MOD] Open World Mod

Discuss and distribute tools and methods for modding. Moderator - Grognak
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

[MOD] Open World Mod

Postby Tysonclyde » Mon Sep 17, 2012 11:19 am

I wanna see if someone can do this. I wanna see an open world mod for this game where you can mine for scrap and fight your way to the end. Than go back and complete customizing your ship until you can't any more. I wanna see that.
StealthCl0wn
Posts: 78
Joined: Sat Sep 15, 2012 6:55 pm

Re: [MOD] Open World Mod

Postby StealthCl0wn » Mon Sep 17, 2012 11:28 am

Please don't put a topic as [MOD] unless it's a mod, it's very misleading. Put it as [MOD Idea] or something
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Open World Mod

Postby Tysonclyde » Mon Sep 17, 2012 1:19 pm

I am sorry. Wont happen again.
louistodd
Posts: 9
Joined: Sat Sep 15, 2012 9:38 pm
Location: Essex, England, UK

Re: [MOD] Open World Mod

Postby louistodd » Mon Sep 17, 2012 4:10 pm

Nice idea.
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Open World Mod

Postby Tysonclyde » Mon Sep 17, 2012 6:41 pm

I would also like to have planet cultivating and a trade system. Also having multilayer would be great. If you could host your own servers like in minecraft. With plugins like factions and other things to make the game more fun.
StealthCl0wn
Posts: 78
Joined: Sat Sep 15, 2012 6:55 pm

Re: [MOD] Open World Mod

Postby StealthCl0wn » Mon Sep 17, 2012 6:42 pm

No offense to you, but all of this sounds horrible.
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Open World Mod

Postby Tysonclyde » Mon Sep 17, 2012 7:05 pm

How does it sound "horrible". Being able to play with your friends on a private server sounds "horrible"? Mining for scrap and upgrading your ship to its full potential sounds "horrible"? Having multiple ships and creating civilizations on multiple planets in multiple sectors until you control the entire galaxy sounds "horrible"? Wow than if this sounds "horrible" than you have no taste in fun whatsoever.
BigD145
Posts: 40
Joined: Sun Sep 16, 2012 4:13 pm

Re: [MOD] Open World Mod

Postby BigD145 » Mon Sep 17, 2012 7:07 pm

Ideas are a dime a dozen. Make something happen.
LaserSushi
Posts: 11
Joined: Mon Sep 17, 2012 6:28 pm

Re: [MOD] Open World Mod

Postby LaserSushi » Mon Sep 17, 2012 7:08 pm

That is moving away from Rougelike and towards conventional RPG...

But I can say I would not mind multiple scenarios then the just one we have.
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Open World Mod

Postby Tysonclyde » Mon Sep 17, 2012 7:09 pm

I am learning C++ so I will try to get a mining mod out there ASAP. Please bear with me I have just started C++ so don't judge me harshly if it has bugs.

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