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Slug mod

Posted: Tue Dec 31, 2013 2:35 am
by Arcadium
Um I don't know much about modding so I dunno if this will work but I was playing with slugs and started thinking about their telepathic abilities and boarding/teleporting. I was wondering if someone could make a mod for boarding enemy ships with slugs that could takeover enemy crew minds and make them your crew, perhaps after less than fifty health or if there if less than a certain amount of crew on board? I was thinking that you would only get to have one crew member per board, but if they have a variety of species you got to pick from like a menu. Maybe they would like immediately switch sides and start fighting alongside or just wait until when you defeat the rest of the enemy? Just any modder that could do something like this just post on here. Thanks
-Arcadium

Side notes: Maybe this could include a different ship model with slug crew and a teleporter?
Like I said earlier, learning to mod so if you could point me to any good guides or tips...

Re: Slug mod

Posted: Tue Dec 31, 2013 2:48 am
by agigabyte
Hardcoding.

Re: Slug mod

Posted: Tue Dec 31, 2013 9:40 am
by Michelle Johnson
Well, with AE comin' around, you'll be able to control minds with that. So, I guess you might be able to mod slugs to be able to control minds like the crystal do their lockdown ability.

Re: Slug mod

Posted: Tue Dec 31, 2013 2:24 pm
by Arcadium
Alright thanks. Maybe if you know anyone who could get on that or maybe do it yourselves. Not demanding just asking 'cause I'm really rather awful with programming. Thanks

Re: Slug mod

Posted: Fri Jan 03, 2014 9:52 am
by UltraMantis
This is a handy guide describing how to customise ships. Mind the hardcode limits though ;)
http://ftlwiki.com/wiki/Modding_Ships

Re: Slug mod

Posted: Fri Jan 03, 2014 6:55 pm
by dalolorn
UltraMantis wrote:This is a handy guide describing how to customise ships. Mind the hardcode limits though ;)
http://ftlwiki.com/wiki/Modding_Ships


Mantis, I thought you of all people would remember that this thread belongs in one of the subforums...?

Re: Slug mod

Posted: Sun Jan 05, 2014 1:15 pm
by UltraMantis
Heh, didn't even look. :mrgreen: :mrgreen: