RAD-82 wrote:Reactors above the normal limit crash the game when entering ion storms. (Test: My OP Testrel has extra power, and it couldn't enter an ion storm. Game auto-saves now, so progress isn't lost. Sorry, Potential. It seems your days might be numbered.)
Yeah, I guess the potential could still start with full standard power (25) and a boasted backup battery. Would make the early game feel the same as before and add a new aspect to the late game, once you upgraded system beyond you starting power.
kartoFlane wrote:When shields are hit by ion beam, 1 bar of shield system gets ionised. I have no idea whether this increases with more shield layers / more ion damage.
Interesting, but the problem with random full shield ionazition usually just shows with shields that have more than one layer.
kartoFlane wrote:More likely than the above, ion damage is applied in half- or one-second ticks, once per room. Which would coincide with my other observations when I fought a zoltan ship: shields weren't down instantly, but instead took 2 and then 3 damage, roughly in that interval (0.5 - 1 second)
I actually think that when beam damage is dealt to Zoltan shields completely depends on beam length and beam speed. The damage is always dealt two times as th beam line, once when it completed 30% (?) of its beam lane, second time when it has completed 60% (or all?) of its beam line. Can be tested with long, slow beams. How much damage it deals to Zoltan shields is always the same in the end (double the normal). The question is if ion damage on beams observe these rules now...