FTL: Engi Brigade update!
Download: (also comes with extra drones available in stores)https://www.dropbox.com/home?select=FTL ... 0A%26B.ftl
Replaces: Rock Cruiser A and B.
Short Description: fast and agile Engi ship with unconventional Engi hull design, it was designed to take out enemy Mantis Bombers attacking the Engi Homeworlds. Following traditional Engi tastes in weaponry, it is equipped with 2 E.H.I.L.'s to disable the enemy ship and stop it right in there tracks as there Drones and other slower Engi Ships come in to finish the work, to assist in the disabling the Interceptor comes stock with a small bomb as well, how ever the ship is considerably fragile due to it's unique hull design.
Hull built with LosTech grade materials and equipment.
Variants: Engi Auto-Recon, a faster small automated ship originally made as small craft that can be deployed of smaller stations and ships to scout the area, due to this feature it still has not had time to be repainted or refitted fully to fulfill it's new purpose. COMING SOON (tm)
FTL: EB Status Update.
It's 4 am, I barely helped with the Christmas Community mod due to accidently re rewriting all the code into gibberish (but helped enough with the art, still working on the mod, it's not Christmas yet).
But I have finally fixed the issue (I hope...) with the drones I made for the type A and B for the Engi Interceptor.
How ever the roadmap will be altered a bit due to new information about FTL:AE, we got a new playable ship (so a total of 10 ships) and also type C ships ( so 3 types, making a grand total of 30 ships to replace!). I will update the first post shortly, but the Interceptor link should be up there already on the first post, I will not bother with the ship on a new thread in working mods as I do not know how well it will work nor will it work to well as AE is coming soon and I'll require to add a type C and door & sensor mannable system, etc.
The Drone Harbour will be fixed soon and with a floor image and such, BUT it will suffer from the issue with front shields having issues registering hits from the front during combat, especially during the boss fight, I will make the shield smaller and tighter and reposition the ship, HOW EVER, I will make it so there is still some bit sticking out and edit the shields graphics so it will show that it is weaker in the area, Pretty much the story is the ship is to big to have a full sheild ellipsis so it powers it mostly near the rear and sides to prevent delicate equipment and segments from being damaged such as O2 system, Engines, etc. (obviously in game the laser/ beam / what ever that entered in that area can go all the way to the other side of the ship, but that's just the story for the 'nerf').
The door problem is hopefully fixed in the soon to come patch, but there is an issue, it seems like SOME problems is caused by simply having to many doors rather then the doors leading to the wrong room, I checked each individual door for the problem and only found it 3 times, twice in the type B, once in the type A, but that still leaves a few air locks and doors unaccounted for.
If anyone got a music editing software I would like if the 2 music pieces from in game for the Engi homeworld (both casual and battle versions) to be edited together and also be more fitted for a main menu like music.
Quick note, all ships released from now on will be on a separate mod file from the weapons and drones, the drones and weapons will be on a separate file, this will be like this because this is how it will be on release, so you can choose what ships you want replaced or not if you really want a different ship in game, ease of editing and fixing the weapons instead of going ship by ship for the tweak.
R4V3-0N, a dreamer.