Note: this is a WIP and would be a challenge for me being inexperienced in some fields of FTL modding, but I will try to do it to the most professional manor possible. I do have exams and other events in my life that slowed me down but do not worry.

This mod overhaul will include...
- 28 new ships and revisited vanilla ships for player use, type A, B, and C's.
- new weapons
- new drones
- new enemy ships (mainly Mantis)
- type B enemies (along with type B hulls)
- enemy cruisers
- new quests
- Engi Pirates added (yes the same ones in CE)
- Easter eggs
Player ships type A, B, C hull images. http://imgur.com/a/zdLkj
Player ships for FTL: EB
Engi Scout, Engi Bomber, Engi Cruiser, Engi Mobile Station,
Engi Interceptor, Engi Defender, Captured Mantis (Scout, Fighter, Bomber), Stealth cruiser.
special:
Engi Flagship
???? (secret)

OLD Ship download/ threads: [Warning: Not up to date with out of Date AE]
Engi Flagship thread: viewtopic.php?f=11&t=17847
Engi Interceptor: https://www.dropbox.com/s/6efk0s9cqchwd ... ceptor.ftl
Each player ship will have a different play style and interesting pro's and cons, the B's can be similar to the A but in a different manor. Some ships may lean into the "OP" side, some may lean more into the "UP" side, but all and all they're all reasonably balanced (hopefully) and should not be to easy... at least in the first half of the game, RNG has ways of giving you everything you need... no matter how early in game, and can take that away in an instant.

There will be the addition of new weapons that will come along with this mod. Most likely centered around beams and ions (being the 2 most popular engi weapons). As well as the addition of 'new' weapon types and series.
New drones will also be around as it is the engi key piece of there ships typically.
All new content will be balanced accordingly to the vanilla game
The economics may be altered for the game and so is the player interaction with the rebels, mantis, and the federation but there will be a large difference for all races in general.
New events, quests, and enemies will be added to add more flavour to this mod. Will not only be just new player ships and weapons but you will able to put them to the test to new enemies, ships, and factions.
This mod is planned to be compatible with nearly any mod possible and to further that compatibility this mod will be made modular so you can remove certain aspects from it and change things around, This feature will aid in the next overhaul if this is ever finished (next faction will be unknown at this current time).

This is inspired from "Player rebel" and "Foundation of the Federation".
some resources may be edited or came from FotF, if this happens then Whale Cancer would be credited and mentioned, if he is against this in any way (if he returns) I will cut out the content involving FotF, I do not claim any of his work for my own.
Also if you got ideas to make this thread better then ask away.
that would be all for now.

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/. All assets of this mod, besides third party ones which are not created by the author, are free to use for other modders, as long as they use them for non-commercial purposes and a willing to share their work alike.