Does anyone see anything I've overlooked? TEST_BOMB does exist in the mod.
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<blueprintList name="WEAPONS_TEST">
<name>TEST_BOMB</name>
</blueprintList>
<shipBlueprint name="TEST_1" layout="jelly_croissant" img="jelly_croissant">
<class>Training Ship</class>
<minSector>1</minSector>
<systemList>
<pilot power="1" max="1" room="0"/>
<weapons power="1" max="1" room="1"/>
<shields power="2" max="2" room="3"/>
<oxygen power="1" max="1" room="4"/>
<doors power="1" max="1"room="5" start="false"/>
<medbay power="1" max="1" room="6" start="false"/>
<engines power="1" max="1" room="7"/>
</systemList>
<weaponList missiles="25" count="1" load="WEAPONS_TEST"/>
<health amount="1"/>
<maxPower amount ="8"/>
<crewCount amount="1" max="1" class="human"/>
<boardingAI>sabotage</boardingAI>
<aug name="WEAPON_PREIGNITE"/>
</shipBlueprint>