Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
Captain Markus
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Captain Markus » Wed Sep 23, 2015 12:50 am

stylesrj wrote:Why are they all .rar files?

It should be just blueprints.xml.append and namemod.ftl


bc i can attach them on forum only as archive :)
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby stylesrj » Wed Sep 23, 2015 12:59 am

Most of us use mediafire or dropbox to store our uploads.
Captain Markus
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Captain Markus » Wed Sep 23, 2015 1:04 am

stylesrj wrote:Most of us use mediafire or dropbox to store our uploads.


okay, can u please see where i wrong?
WhiteWeasel
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby WhiteWeasel » Wed Sep 23, 2015 2:19 am

kartoFlane wrote:
@WhiteWeasel
Yep, this should work.


So like this?

Code: Select all

<event name="MTE_EVENTLOADER">
   <text>What event do you want to load?</text>
   <choice>
      <text>Slot 1.</text>
      <event load="GET_SSLUG"/>
         <event name="GET_SSLUG">
         <text>To your surprise you get a super slug!</text>
         <crewMember amount="1" class="slug" all_skills="2">blah</crewMember>
   </choice>
   <choice>
      <text>Slot 2.</text>
      <event load="EMPTYSLOT"/>
   </choice>
   <choice>
      <text>Slot 3.</text>
      <event load="EMPTYSLOT"/>
   </choice>
   <choice>
      <text>Slot 4.</text>
      <event load="EMPTYSLOT"/>
   </choice>
   <choice>
      <text>Slot 5.</text>
      <event load="EMPTYSLOT"/>
   </choice>
   <choice>
      <text>Slot 6.</text>
      <event load="EMPTYSLOT"/>
   </choice>
</event>
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RAD-82
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby RAD-82 » Wed Sep 23, 2015 2:32 am

More like this:

Code: Select all

<event name="GET_SSLUG">
   <text>To your surprise you get a super slug!</text>
   <crewMember amount="1" class="slug" all_skills="2">blah</crewMember>
</event>

<event name="MTE_EVENTLOADER">
   <text>What event do you want to load?</text>
   <choice>
      <text>Slot 1.</text>
      <event load="GET_SSLUG"/>
   </choice>
   <choice>
      <text>Slot 2.</text>
      <event load="EMPTYSLOT"/>
   </choice>
   <choice>
      <text>Slot 3.</text>
      <event load="EMPTYSLOT"/>
   </choice>
   <choice>
      <text>Slot 4.</text>
      <event load="EMPTYSLOT"/>
   </choice>
   <choice>
      <text>Slot 5.</text>
      <event load="EMPTYSLOT"/>
   </choice>
   <choice>
      <text>Slot 6.</text>
      <event load="EMPTYSLOT"/>
   </choice>
</event>
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Junkyard has FTL mods, mostly ships and a few other things.
WhiteWeasel
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Joined: Sun Apr 13, 2014 4:36 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby WhiteWeasel » Wed Sep 23, 2015 3:03 am

RAD-82 wrote:More like this:

Tried it like that and the custom content patch isn't working.

Code: Select all

<!-- - - - - - - HOW TO LOAD CUSTOM EVENTS - - - - - - - - -
|                                                           |
|  Choose a slot and replace the event name EMPTYSLOT with  |
|  your event name. Make sure to include it within quotes!  |
|                                                           |
|  Like this:                                               |
|      <event load="YOUR_EVENT_NAME_HERE"/>                 |
|                                                           |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<event name="GET_SSLUG">
   <text>To your surprise you get a super slug!</text>
   <crewMember amount="1" class="slug" all_skills="2">blah</crewMember>
</event>
<event name="MTE_EVENTLOADER">
   <text>What event do you want to load?</text>
   <choice>
      <text>Get Super Slug</text>
      <event load="GET_SSLUG"/>
   </choice>
   <choice>
      <text>Slot 2.</text>
      <event load="EMPTYSLOT"/>
   </choice>
   <choice>
      <text>Slot 3.</text>
      <event load="EMPTYSLOT"/>
   </choice>
   <choice>
      <text>Slot 4.</text>
      <event load="EMPTYSLOT"/>
   </choice>
   <choice>
      <text>Slot 5.</text>
      <event load="EMPTYSLOT"/>
   </choice>
   <choice>
      <text>Slot 6.</text>
      <event load="EMPTYSLOT"/>
   </choice>
</event>



<!-- - - - - - - - DON'T TOUCH THIS STUFF! - - - - - - - -->

<mod:findName name="MTE_WHATDO">
   <mod:findName type="choice" name="MTE_CCP_EVENT_CHOICE">
      <!--<mod:setAttributes req="pilot" lvl="1"/>-->
      <mod-overwrite:text>Load a custom event.</mod-overwrite:text>
   </mod:findName>
</mod:findName>
<mod:findName name="MTE_WHATDO_NOMONE">
   <mod:findName type="choice" name="MTE_CCP_EVENT_CHOICE">
      <!--<mod:setAttributes req="pilot" lvl="1"/>-->
      <mod-overwrite:text>Load a custom event.</mod-overwrite:text>
   </mod:findName>
</mod:findName>
<mod:findName name="MTE_SHIP_PICKER">
   <mod:findLike type="choice">
      <mod:findLike type="event">
         <mod:findName type="choice" name="MTE_CCP_DUMMY_CHOICE">
            <mod-overwrite:text>A custom dummy ship.</mod-overwrite:text>
            <mod:findLike type="event">
               <mod:findLike type="item_modify">
                  <mod:removeTag/>
               </mod:findLike>
            </mod:findLike>
         </mod:findName>
      </mod:findLike>
   </mod:findLike>
</mod:findName>
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RAD-82
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby RAD-82 » Wed Sep 23, 2015 4:17 am

I've never used the MTE before, so I can't be sure what the problem is. I usually just load events I want to test at the start beacon.

events.xml.append

Code: Select all

<mod:findName type="event" name="START_BEACON">
   <mod-append:choice>
      <text>Get Super Slug</text>
      <event load="GET_SLUGG"/>
   </mod-append:choice>
</mod:findName>

<event name="GET_SSLUG">
   <text>To your surprise you get a super slug!</text>
   <crewMember amount="1" class="slug" all_skills="2">blah</crewMember>
</event>

It should show a slug with the name of blah next to the choice when you start the game.
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Junkyard has FTL mods, mostly ships and a few other things.
Lightwavers
Posts: 28
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Lightwavers » Wed Sep 23, 2015 4:24 am

So I have been wanting to improve the Crystal mod, but slipstream keeps calling me out on "unexpected characters".
I've had to restart multiple times, having done tons of events, and and trying to load it at each stage.
This is the earliest point at which Slipstream fails to load it:

Code: Select all

<event name="START_GAME_EVENT">
   <text>Start beacon wormhole variation mod.</text>
   <choice>
      <text>A rare wormhole seems to have formed. It may be an opportunity, or it may silence your ship, and its information, forever.</text>
      <event load="START_WORMHOLE"/>
   </choice>
</event>

<event name="START_WORMHOLE">
   <text>The wormhole is a little ways off from the jump beacon. It would be a simple matter to go explore it, but it may put your mission in jeoparty.
   <choice>
         <text>This seems fun. Exploring time!</text>
      <event>
         <secretSector/>
      </event>
   </choice>
   <choice>
         <text>You decide that there are enough dangers in the galaxy without unknown wormholes adding to them.</text>
   </choice>
</event>

Anyone want to point out what I'm doing wrong? Thanks! :)
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RAD-82
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby RAD-82 » Wed Sep 23, 2015 4:29 am

You are missing a </text>
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Junkyard has FTL mods, mostly ships and a few other things.
WhiteWeasel
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby WhiteWeasel » Wed Sep 23, 2015 4:53 am

RAD-82 wrote:I've never used the MTE before, so I can't be sure what the problem is. I usually just load events I want to test at the start beacon.

events.xml.append

Code: Select all

<mod:findName type="event" name="START_BEACON">
   <mod-append:choice>
      <text>Get Super Slug</text>
      <event load="GET_SLUGG"/>
   </mod-append:choice>
</mod:findName>

<event name="GET_SSLUG">
   <text>To your surprise you get a super slug!</text>
   <crewMember amount="1" class="slug" all_skills="2">blah</crewMember>
</event>

It should show a slug with the name of blah next to the choice when you start the game.

Cool, It works. I think I'll make thread dedicated about my event modding, because I have a lot to learn.
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