Here's the current code for the weapon:
Code: Select all
<weaponBlueprint name="BEAM_FIRE_2">
<type>BEAM</type>
<tip>tip_fire_beam</tip>
<title>Advanced Fire Beam</title> <!-- Induction beam? -->
<short>Adv. Fire</short>
<desc>This terrifying beam does no physical damage but ignites fires, even through a shield.</desc>
<tooltip>Beam weapon that starts fires.</tooltip>
<damage>0</damage>
<sp>1</sp>
<fireChance>9</fireChance>
<breachChance>0</breachChance>
<cooldown>18</cooldown>
<power>2</power>
<cost>60</cost>
<bp>6</bp>
<rarity>0</rarity>
<length>100</length>
<image>beam_contact</image>
<launchSounds>
<sound>beam2</sound>
</launchSounds>
<weaponArt>beam_fire</weaponArt>
<iconImage>beam</iconImage>
</weaponBlueprint>