Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Engi-nious
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Location: Sector 8

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Engi-nious » Thu Dec 12, 2019 5:05 am

Anyone know of a way to get the larger "flagship" enemy HUD applied to enemies other than the flagship? Basically a way to simulate "boss" fights without using the actual flagship. Trying to fit a player ship on the side without shrinking it like most similar mods would do.
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bamalf
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby bamalf » Thu Dec 12, 2019 6:18 am

This is not possible since it is a hardcode thing.
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Engi-nious
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Engi-nious » Thu Dec 12, 2019 8:03 am

bamalf wrote:This is not possible since it is a hardcode thing.

Well, that's just fantastic.
Thanks anyway tho
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Gidoza
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Gidoza » Wed Apr 01, 2020 11:59 pm

Quick question - how does one change the base drones that are available when purchasing Drone Control - or add more to the list? The formula seems to be Drone Control Price + selling price of Drone added to it...but I can't figure out where the list is.

Thanks!
Nemo Jr.
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Nemo Jr. » Fri Jul 03, 2020 5:24 pm

Hello everyone! My first post here.

Is it possible to use crew names as a requirement in event choices?

e.g.

Code: Select all

<event name="EVENT_NAME">
   <text>EVENT_TEXT</text>
   <choice>
      <text id="continue"/>
   </choice>
   <choice hidden="true" req="crewname" id="John">
      <text>(John) JOHN_TEXT</text>
      <event load="JOHN_EVENT"/>
   </choice>
</event>


Is there anything I can replace this with:

req="crewname" id="John"

...so that choice only becomes available when I have a crew member named John?

Alternatively, some other trick that will achieve the same result?
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TheMultiverseTeam
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby TheMultiverseTeam » Fri Jul 03, 2020 7:59 pm

Unfortunately no, you can only check for crew type, not crew name.
FTL used to have some minor name functionality a while ago (like events being able to refer to the person who just died by name) but it has since been broken in recent updates iirc.

If you're using hyperspace, you could create a duplicate race with a new ID, so that the event checks for that instead.
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Nemo Jr.
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Nemo Jr. » Fri Jul 03, 2020 8:29 pm

TheMultiverseTeam wrote:Unfortunately no, you can only check for crew type, not crew name.
FTL used to have some minor name functionality a while ago (like events being able to refer to the person who just died by name) but it has since been broken in recent updates iirc.

If you're using hyperspace, you could create a duplicate race with a new ID, so that the event checks for that instead.

Thanks for the response, TheSwiftTiger suggested the same thing (wasn't expecting such a quick reply, let alone two).

Yeah the nameEvents.xml file breaks my heart... Feels like wasted potential... I'm hoping Hyperspace allows / will allow some fancy stuff like that (haven't dived into it yet).
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Engi-nious
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Engi-nious » Mon Jul 27, 2020 10:54 pm

Two questions about things that I don't know the achievability of:

- Is there a way to make a store in an event reference a specific rarity list? Or will all stores refer to the rarity list of the sector, no matter what?
- Is there some technique for spawning an enemy crew member with a specific name? Doesn't matter whether or not they are a boarder or a shipboard crew.
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karan123
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby karan123 » Tue Aug 11, 2020 7:33 am

In the shield framework's outline, there's the <upgradeCost> component that administers levels reachable by means of in-game update menu. I'm not actually sure what the "fanciful" level is utilized for, however *shrug*

As far as anyone knows adversaries are not limited by this and can have an arrangement of whatever level.
Z_Ace
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Z_Ace » Mon Nov 23, 2020 8:06 pm

How difficult is it to mod in new/duplicate species? And where is that information kept?

I downloaded that Duskbringer mod because the screenshots of it seemed to show it having other species, and I figured I could just learn from it. Yet, for the life of me, I can't find were that information is actually kept. There's graphical data in img/people, but surely the game wants more than just that?

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