Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Thu May 02, 2019 6:05 pm
Thanks a lot, Woona, that worked perfectly!
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
https://www.subsetgames.com/forum/viewtopic.php?f=12&t=17442
Kiloku wrote:Sorry for double posting, but it is a new question.
I see that the vanilla dlcEventsOverwrite.xml has an OVERRIDE_ITEMS event list. However, I can't find anywhere that calls this event list. There are no references to this event list anywhere else in the XMLs.
When do these events happen in game?
Code: Select all
<event name ="FUEL_FOR_BLUEPRINT">
<text>You arrive in the sector and are greeted by a science vessel waiting by the beacon. They hail you, "We find ourselves low on fuel and have a proposition. DEBUG THIS IS FUEL_FOR_BLUEPRINT"</text>
<ship load="C_CIVILIAN_TRANSPORT" hostile="false"/>
<choice>
<text>Accept the offer.</text>
<event>
<item_modify>
<item type="fuel" min="-4" max="-2"/>
</item_modify>
<choice>
<text>Continue...</text>
<event load="BP_RANDOM_WEAPON"/>
</choice>
</event>
</choice>
<choice req="AE_SCIENCE" hidden="true">
<text>(On-board Science Lab) Offer to share data instead.</text>
<event>
<text>The scientists are thrilled. You discuss your latest findings and get an insight into their research as well. Their fuel shortage is almost forgotten during the exchange of ideas and they event insist that you take some drone parts with you for free.</text>
<item_modify>
<item type="drones" min="1" max ="3"/>
</item_modify>
</event>
</choice>
<choice>
<text>Reject their offer.</text>
<event/>
</choice>
<choice>
<text>Seize their supplies by force.</text>
<event>
<text>You are about to commit an act of piracy. This might disturb your crew.</text>
<choice hidden="true">
<text>Go through with this and see how the crew reacts.</text>
<event load="C_PIRACY_RESULTS"/>
</choice>
<choice hidden="true">
<text>Change your mind and leave the civilians alone.</text>
<event/>
</choice>
<choice req="AE_REQUISITION" hidden="true">
<text>(Requisition License) This operation is legal. We are doing this for the good of the mission and the entire Federation.</text>
<event>
<text>The scientist double checks your license. "Is this really necessary? How are we supposed to get out of here without something to trade?" You explain that this is not your problem and proceed to confiscating their drone parts.</text>
<item_modify>
<item type="drones" min="1" max ="3"/>
</item_modify>
</event>
</choice>
<choice req="ROCK_ARMOR" hidden="true">
<text>(Rock Ship) You command a vessel of the brutal Rock people. Your crew knew that they were not signing on for a moral joyride here.</text>
<event load="CE_PIRACY_ATTACK_ROCK"/>
</choice>
<choice req="CREW_STIMS" hidden="true">
<text>(Mantis Ship) You command a vessel of the most vicious creatures in the galaxy. Your crew should expect things like this.</text>
<event load="CE_PIRACY_ATTACK_MANTIS"/>
</choice>
<choice req="SLUG_GEL" hidden="true">
<text>(Slug Ship) You command a vessel of the sly and treacherous Slugs. Your crew knew this mission wouldn't be that clean.</text>
<event load="CE_PIRACY_ATTACK_SLUG"/>
</choice>
</event>
</choice>
</event>
Kiloku wrote:I need help again.
Code: Select all
<event name ="FUEL_FOR_BLUEPRINT">
<text>You arrive in the sector and are greeted by a science vessel waiting by the beacon. They hail you, "We find ourselves low on fuel and have a proposition. DEBUG THIS IS FUEL_FOR_BLUEPRINT"</text>
<ship load="C_CIVILIAN_TRANSPORT" hostile="false"/>
<choice>
<text>Accept the offer.</text>
<event>
<text id="INSERT_TEXT_HERE"/>
<item_modify>
<item type="fuel" min="-4" max="-2"/>
</item_modify>
<choice>
<text>Continue...</text>
<event load="BP_RANDOM_WEAPON"/>
</choice>
</event>
</choice>
mrcoffeecups wrote:Im very new to modding, and am manly doing some ship building, but im kinda stuck im using superluminal 2 to make enemy ships, but I can't findout how to get them into the game, i use slipstreams modmanger, do the normal thing you do with all mods, put it in the mod folder then run the program etc, but they never show up, so i don't know if i need to make events for,them to show up or what. any advise would be helpful, thank you for reading
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<mod:findName type="blueprintList" name="OVERRIDE_SHIPS_AUTO">
<mod-append:name>MY_SHIP_0</mod-append:name>
<mod-append:name>MY_SHIP_1</mod-append:name>
</mod:findName>