Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Tue Oct 23, 2018 6:36 am
4474 lines? Are you serious?
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
https://www.subsetgames.com/forum/viewtopic.php?f=12&t=17442
Technophage wrote:Hello everyone !
I just modded my first weapon yesterday and I'm quite hyped to make more, as a Game Designer.
Although I'd have several questions for either weapons or... other ideas. Here they are, and thanks to anyone finding the courage and time to answer them :
- Which art software is best suited for FTL ? I planned to use Illustrator (cause it's easy to "draw" with it when you're not an artist) then convert the vectorial into pixellated png.
- Is it possible to apply Mind control effects to a weapon ?
- Is it possible to apply Hacking effects to a weapon ?
- Is it possible to multi-fire a beam ? (As in firing 2 or more lasers in a pattern)
- Is it possible to quick fire a beam ? (as in Charge weaponry)
- Is it possible to modify teleporters to target your own ship using the Teleporter System?
- Is it possible to teleport enemies to your ship using the Teleporter System ?
- Is it possible to have weapons other than beams with 100% accuracy or weapons that ignore a set percentage of enemy avoid ratio ?
- Is it possible to have chain buffs other than damage and cooldown ? (Such as projectile speed, shield piercing, Effect chances, etc...)
- Is it possible to combine chain and charge functionnalities on the same weapon ?
- Is it possible to make a subsystem (Same slot as the battery) that gives XP each jumps similar to the clonebay heal ?
Anyway, thanks for your time again, i have a plethora of ideas, now all i need is the time, will and knowledge to make it happen !
Technophage wrote:Thanks Jumbocarrot0, it does answer my questions although that impressive amount of NOs are a bit of a bummer. I imagine these aren't possible with the XML modifications of modding, but isn't there a way to find and possibly modify hard coded stuff for the game ? A lot of not mod friendly games get modded anyway, so I'm guessing FTL could be forced into shapes as desired with the requiered knowledge. Any idea on the subject anyone ?
I also have another question. Is it possible to combine two types of weaponry with their associated bonuses ? For example the BOMB typ and the BURST type allowing to launch multiple bombs in an AeO pattern ?
Anon wrote:I would like to change the 50% & 80% values on the autopilot capabilities of the piloting subsystem. How can I do that? It's the last piece of a little mod of mine.
Code: Select all
<eventList name="CE_PRODUCTION">
<event>
<text>You consider your options.</text>
<choice req="AE_PRODUCTION" hidden="true">
<text>(On-Board Assembly Line) Spend time manufacturing trade goods.</text>
<event load="CE_ONBOARD_PRODUCTION"/>
</choice>
<choice req="AE_AMMO_MANUFACTURER" hidden="true">
<text>(Ammo Manufacturer) Assemble some missiles while you wait for the FTL to charge. [ Scrap: -20 ]</text>
<event load="CE_AMMO_PRODUCTION"/>
</choice>
<choice req="AE_DRONE_MANUFACTURER" hidden="true">
<text>(Drone Manufacturer) Assemble some drone parts while you wait for the FTL to charge. [ Scrap: -15 ]</text>
<event load="CE_DRONE_PRODUCTION"/>
</choice>
<choice req="AE_FUEL_RECYCLE" hidden="true">
<text>(FTL Fuel Recycler) Recycle some FTL fuel cells.</text>
<event>
<text load="CE_FUEL_RECYCLE_TEXT"/>
<item_modify>
<item type="fuel" min="2" max="4"/>
</item_modify>
</event>
</choice>
<choice req="AE_HOLOGRAM_GENERATOR" hidden="true">
<text>(AI Avatar Generator) Bring a sentient holographic crew member into existence. [ Scrap: -15 ]</text>
<event load="CE_HOLOGRAM_BIRTH_LIST"/>
</choice>
<choice req="AE_CLONE_LAB" hidden="true">
<text>(On-Board Clone Lab) Clone one of your carbon based crew members.</text>
<event load="CE_CLONING"/>
</choice>
<choice>
<text>Change your mind and move on.</text>
<event/>
</choice>
</event>
</eventList>
Kiloku wrote:I'm trying to add new choices to a mod's existing event, from within my own mod.
Can someone help?
Code: Select all
<mod:findName type="eventList" name="CE_PRODUCTION">
<mod:findLike type="event">
<mod-append:choice>
...
</mod-append:choice>
</mod:findLike>
</mod:findName>