CarreraCT wrote:I'm sorry to keep on messaging you but I still cannot do it right. I have tried for almost an hour now trying to get the text to work but I've come to the conclusion that I've done it all wrong again. I have gotten it zipped up into a .ftl file and the event is a event.xml.append file in the same fashion as your screenshots have shown (Which yes they helped significantly with understanding as I'm more of a visual learner) but I have to be doing something wrong with the actual editing as its the only thing that I'm not fully confident in. Ive tried two ways to modify the startbeacon text, 1. I copied the code you sent two messages ago in your response<event name="START_GAME">
<text>The data you carry is vital to the remaining Federation fleet. You'll need supplies for the journey, so make sure to explore each sector before moving on to the next. But get to the exit before the pursuing Rebel fleet can catch up!</text>
<text>Welcome to a new sector! Get to the exit beacon and jump to the next sector before the pursuing Rebels catch you!</text>
<choice req="engines" lvl="1" hidden="true">
<text>(Mod) Strip a near-by asteroid for scrap.</text>
<text>You take a shuttle and grab as much metal as you can.</text>
which I have tried editing its own custom file and 2. Taking a copy of the actual game data and modifying that directing as its own .append. Neither have worked. I'm starting to get rather upset at myself for not figuring this all out already with the amount of help you've given me, but sadly I still haven't gotten to it. Thanks for your help so far though
This is functional except for the fact that you wrote event.xml.append, not events.xml.append - details like this will stop your stuff from working. It also needs to be in a folder named data, mr_easy_money probably covered it (structure goes like file.ftl/data/events.xml.append).