Questions here: an inquiry thread! [Updated Sep 15th, 2014]

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kartoFlane
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Re: Questions here: an inquiry thread. Updated Oct 27th, 201

Postby kartoFlane » Mon Oct 28, 2013 2:00 pm

Only one Stasis Pod is used up, and you receive only one Crystal, per event. Should you be lucky enough to encounter the same event again, you will be able to get a second Crystal in exchange for the other pod.

@NAOP
Nice, that's actually a pretty great find :)
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NewAgeOfPower
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Re: Questions here: an inquiry thread. Updated Oct 29th, 201

Postby NewAgeOfPower » Thu Oct 31, 2013 2:30 pm

Query: How did the vanilla game file accomplish 5 layers of shields for some enemies without allowing it for player ships?
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dalolorn
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Re: Questions here: an inquiry thread. Updated Oct 29th, 201

Postby dalolorn » Thu Oct 31, 2013 3:43 pm

NewAgeOfPower wrote:Query: How did the vanilla game file accomplish 5 layers of shields for some enemies without allowing it for player ships?


The game doesn't allow players to upgrade shields to lvls 9 and 10. However, sometimes it will generate hostiles with lvl 9 (4-layer plus buffer bar) and lvl 10 (5-layer) shields.
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NewAgeOfPower
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Re: Questions here: an inquiry thread. Updated Oct 29th, 201

Postby NewAgeOfPower » Thu Oct 31, 2013 4:23 pm

dalolorn wrote:The game doesn't allow players to upgrade shields to lvls 9 and 10. However, sometimes it will generate hostiles with lvl 9 (4-layer plus buffer bar) and lvl 10 (5-layer) shields.


I realize that (duh). I even understand (it's pretty obvious in the advanced systems mod) how to give player ships 5-6 shield bubbles.

I'm asking how exactly does the game accomplish this, and more importantly, how I can duplicate it for enemy ships I design in my own mod.
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kartoFlane
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Re: Questions here: an inquiry thread. Updated Oct 31st, 201

Postby kartoFlane » Thu Oct 31, 2013 4:42 pm

In the shield system's blueprint, there's the <upgradeCost> element that governs levels reachable via in-game upgrade menu. I'm not exactly sure what the "imaginary" level is used for, though *shrug*
Supposedly enemies are not bound by this and can have a system of whatever level.
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R4V3-0N
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Re: Questions here: an inquiry thread. Updated Oct 31st, 201

Postby R4V3-0N » Thu Oct 31, 2013 8:12 pm

from my understanding, ''imaginary" is the level you can not achieve, but the enemies can.
You can reach that level if you cheat/mod/hack.

That is only from my understanding though. But you can notice that the enemy use level 10 engines, shields, weapons, and level 4 Oxygen.

This is my best guess with my past knowledge on something similar. Could be wrong.
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NewAgeOfPower
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Re: Questions here: an inquiry thread. Updated Oct 31st, 201

Postby NewAgeOfPower » Thu Oct 31, 2013 9:21 pm

R4V3-0N wrote:But you can notice that the enemy use level 10 engines, shields, weapons, and level 4 Oxygen.


Level 10 engines does nothing. Evasion drops from max to 0 when you go over normal engine limits.


kartoFlane wrote:In the shield system's blueprint, there's the <upgradeCost> element that governs levels reachable via in-game upgrade menu.


:roll: I know that. Advanced Battle Systems, Ora's stealth ship mod, etc.


kartoFlane wrote:Supposedly enemies are not bound by this and can have a system of whatever level.


This is what I'm looking for. Thank you.

Any level? I can give some enemies a level 20 shield system (10 bubbles, ggkthx)? And <sp> 5 will only penetrate 5 bubbles, am I correct?

And I don't need to do any other modifications in blueprints.xml.append?

I have a buttload of autocad work to do tonight, as well as speak with a professor about an internship tomorrow, which might mean this won't get tested for awhile. Anyone want to confirm the above hypotheses while I increase my personal sleep debt?
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kartoFlane
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Re: Questions here: an inquiry thread. Updated Oct 31st, 201

Postby kartoFlane » Thu Oct 31, 2013 10:13 pm

Looks like 5 layers is max -- that's a ship with level 20 shields system.
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dalolorn
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Re: Questions here: an inquiry thread. Updated Oct 31st, 201

Postby dalolorn » Sat Nov 02, 2013 3:38 pm

Does anybody know if negative shield piercing allows shields to negate damage by certain weapons?

Example:

Basic Laser can deal 1 damage. However, it has 0 shield piercing.

Damaged Basic Laser also deals 1 damage, but it has -1 shield piercing.

Will both lasers damage shields, or will Damaged Basic Laser be useless against shielded ships?
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NewAgeOfPower
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Questions here: an inquiry thread. Updated Nov 8th, 2013

Postby NewAgeOfPower » Sat Nov 09, 2013 2:03 am

@Dalolorn

Please shoot me a PM if you posted your question for more than a day and I haven't changed the OP, lol.


@Karto
Thanks, Karto.


New Question:
Anyone know how to create new victory conditions?
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