In 'events_mantis.xml.append' i've got:
Code: Select all
<eventList name="MANTIS_BOSS">
<event load="MANTIS_BOSS_CHOICE"/>
</eventList>
<event name="MANTIS_BOSS_CHOICE">
<text>You come across a graveyard of ships. They all have massive damage, maybe you should leave?</text>
<choice>
<text>Explore the debris.</text>
<event load="MANTIS_BOSS_FIGHT"/>
</choice>
<choice>
<text>It's too dangerous, prepare to jump.</text>
</choice>
</event>
<event name="MANTIS_BOSS_FIGHT">
<text>As you begin to fly deeper through the wreckage, your sensors pick up a faint heat signature. As you get closer to the source, a damaged Mantis ship appears. It's large and it's weapons are powering up!!</text>
<ship load="MANTIS_BOSS_WRECK" hostile="true"/>
</event>
<ship name="MANTIS_BOSS_WRECK" auto_blueprint="MANTIS_BOSS_WRECK">
<destroyed>
<text>Finally the Mantis vessel breaks into pieces under your superior firepower. Your crew search the remains and find and interesting weapon, it doesn't take them long to get it working!</text>
<weapon name="LASER_MANTIS_CHARGE"/>
<autoReward level="HIGH">standard</autoReward>
</destroyed>
<deadCrew>
<text>Sensors no longer detect any life signatures. Your crew search the vessel and find and interesting weapon, it doesn't take them long to get it working!</text>
<weapon name="LASER_MANTIS_CHARGE"/>
<autoReward level="HIGH">standard</autoReward>
</deadCrew>
</ship>
In 'sector_data.xml.append' i've put this under '<startEvent>' in both "MANTIS_SECTOR" and "MANTIS_HOME":
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<event name="MANTIS_BOSS" min="1" max="1"/>
Any idea why this doesn't work? Thanks in advance!