A Future Pilot wrote:1. Is there some way to adjust the likelyhood of different weapons/systems in the stores I created? Is there a way I could do it in such a way that if mod weapons are enabled their likelyhood makes sense as well? (Also, if I increase the likelyhood of say, the sensors, will it still not show up if you already have one?)
Well, you can use the <rarity> tag on system and weapon blueprints, but it's global, and affects availability in all stores throughout the game. There's also a <rarityList> in sector descriptions that can override those values. Crystal sector uses this tag IIRC, so you can check it out for example on how to use it.
@WhiteWeasel
That's from Photoshop, not Gimp, but with a brush/pen/pencil/drawing tool selected, you should be able to just click a spot, then click elsewhere while holding down Shift. This should draw a straight line between the two points.