stylesrj wrote:I'm sure it was answered earlier but what exactly does or did the <bp>value</bp> tag actually mean in modding?
Or was it always useless?
Nobody knowssssssss...
stylesrj wrote:I'm sure it was answered earlier but what exactly does or did the <bp>value</bp> tag actually mean in modding?
Or was it always useless?
steamtex wrote:stylesrj wrote:I'm sure it was answered earlier but what exactly does or did the <bp>value</bp> tag actually mean in modding?
Or was it always useless?
Nobody knowssssssss...
Code: Select all
<mod:findName type="event" name="START_BEACON">
<mod-append:choice req="CHRONO_ION" hidden="true">
<text>(Chronosphere) Teleport some weapons onto your ship.</text>
<event load="CHRONO_START"/>
</mod-append:choice>
</mod:findName>
<event name="CHRONO_START">
<text>You’ve been supplied with the requisition codes for a good deal of weapons from both your allies’ and enemies’ arsenals, with the Chronosphere you should be able to time-shift them onto your ship. You decide to contact Allied HQ before you try to acquire anything from the other factions in case complications arise.</text>
<choice hidden="true">
<text>Request the Prism Cannon.</text>
<event>
<text>The time-shift went smoothly and without complications.</text>
<weapon name="LASER_PRISM"/>
<choice hidden="true">
<text>Continue...</text>
<event load="CHRONO_0"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Request the Prism Cannon Mark II.</text>
<event>
<text>The time-shift went smoothly and without complications.</text>
<weapon name="LASER_PRISM_2"/>
<choice hidden="true">
<text>Continue...</text>
<event load="CHRONO_0"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Request the Mirage Cannon.</text>
<event>
<text>The time-shift went smoothly and without complications.</text>
<weapon name="MIRAGE"/>
<choice hidden="true">
<text>Continue...</text>
<event load="CHRONO_0"/>
</choice>
</event>
</choice>
</event>
JustImprovise wrote:Hey everyone, I have been making a ship in superluminal and was wondering how do I reopen that ship to continue editing it? I have saved it as both a DATA folder and as a .ftl file just can't seem to find out how.
Biohazard063 wrote:JustImprovise wrote:Hey everyone, I have been making a ship in superluminal and was wondering how do I reopen that ship to continue editing it? I have saved it as both a DATA folder and as a .ftl file just can't seem to find out how.
The way I do it is by loading the shipmod (the .ftl file) in slipstream. The ship will then appear in superluminal as well.
I've heard it can be done in a different (and probably even quicker) way as well though.
JustImprovise wrote:Biohazard063 wrote:JustImprovise wrote:Hey everyone, I have been making a ship in superluminal and was wondering how do I reopen that ship to continue editing it? I have saved it as both a DATA folder and as a .ftl file just can't seem to find out how.
The way I do it is by loading the shipmod (the .ftl file) in slipstream. The ship will then appear in superluminal as well.
I've heard it can be done in a different (and probably even quicker) way as well though.
Thanks so much! I don't know why I didn't think of that x)
JustImprovise wrote:W for some reason it didn't work and I don't know why. I opened it with slipstream but the ship didn't appear.
Biohazard063 wrote:JustImprovise wrote:W for some reason it didn't work and I don't know why. I opened it with slipstream but the ship didn't appear.
You saved the ship as a .ftl file right?
Then you patched it in with slipstream.
You have to re-open superluminal btw.
It should work.
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