Questions here: an inquiry thread! [Updated Sep 15th, 2014]

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steamtex
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby steamtex » Tue Jul 28, 2015 8:11 pm

stylesrj wrote:I'm sure it was answered earlier but what exactly does or did the <bp>value</bp> tag actually mean in modding?
Or was it always useless?

Nobody knowssssssss...
lordrockit
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby lordrockit » Tue Jul 28, 2015 8:17 pm

steamtex wrote:
stylesrj wrote:I'm sure it was answered earlier but what exactly does or did the <bp>value</bp> tag actually mean in modding?
Or was it always useless?

Nobody knowssssssss...


If only we knew, it would unlock the secrets of the universe, or just a the secrets of a broken unused feature
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NarnKar
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby NarnKar » Tue Jul 28, 2015 8:58 pm

Although I can't remember where I've heard this, I distinctly remember it standing for Build Points. Back in an older build of FTL (pre-launch), you were able to spend build points to customize your ship layout and starting systems/weapons--in other words, building your own ship in the hangar. This was quickly removed because once you learned which weapons were good to start with (e.g. two BL2's), you could just pick that, and snap the game's difficulty in half. Nowadays it doesn't do anything.
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Chrono Vortex
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Chrono Vortex » Wed Jul 29, 2015 9:28 am

I just started implementing some new events for the starting beacon for one of my mods and what I have so far doesn't seem to work. The ship I'm testing this with uses CHRONO_ION as it's artillery, but nothing I've added appears for it. I'll give you the rest besides the revisions to the starting event to in case I misplaced something there too.

Code: Select all

<mod:findName type="event" name="START_BEACON">
   <mod-append:choice req="CHRONO_ION" hidden="true">
      <text>(Chronosphere) Teleport some weapons onto your ship.</text>
      <event load="CHRONO_START"/>
   </mod-append:choice>
</mod:findName>

<event name="CHRONO_START">
   <text>You’ve been supplied with the requisition codes for a good deal of weapons from both your allies’ and enemies’ arsenals, with the Chronosphere you should be able to time-shift them onto your ship. You decide to contact Allied HQ before you try to acquire anything from the other factions in case complications arise.</text>
   <choice hidden="true">
      <text>Request the Prism Cannon.</text>
      <event>
         <text>The time-shift went smoothly and without complications.</text>
         <weapon name="LASER_PRISM"/>
         <choice hidden="true">
            <text>Continue...</text>
            <event load="CHRONO_0"/>
         </choice>
      </event>
   </choice>
   <choice hidden="true">
      <text>Request the Prism Cannon Mark II.</text>
      <event>
         <text>The time-shift went smoothly and without complications.</text>
         <weapon name="LASER_PRISM_2"/>
         <choice hidden="true">
            <text>Continue...</text>
            <event load="CHRONO_0"/>
         </choice>
      </event>
   </choice>
   <choice hidden="true">
      <text>Request the Mirage Cannon.</text>
      <event>
         <text>The time-shift went smoothly and without complications.</text>
         <weapon name="MIRAGE"/>
         <choice hidden="true">
            <text>Continue...</text>
            <event load="CHRONO_0"/>
         </choice>
      </event>
   </choice>
</event>

As far as I can tell everything is where it should be, including the file directory.
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JustImprovise
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby JustImprovise » Sun Aug 02, 2015 8:24 pm

Hey everyone, I have been making a ship in superluminal and was wondering how do I reopen that ship to continue editing it? I have saved it as both a DATA folder and as a .ftl file just can't seem to find out how.
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Biohazard063
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Biohazard063 » Sun Aug 02, 2015 8:30 pm

JustImprovise wrote:Hey everyone, I have been making a ship in superluminal and was wondering how do I reopen that ship to continue editing it? I have saved it as both a DATA folder and as a .ftl file just can't seem to find out how.

The way I do it is by loading the shipmod (the .ftl file) in slipstream. The ship will then appear in superluminal as well.
I've heard it can be done in a different (and probably even quicker) way as well though.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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JustImprovise
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby JustImprovise » Sun Aug 02, 2015 8:36 pm

Biohazard063 wrote:
JustImprovise wrote:Hey everyone, I have been making a ship in superluminal and was wondering how do I reopen that ship to continue editing it? I have saved it as both a DATA folder and as a .ftl file just can't seem to find out how.

The way I do it is by loading the shipmod (the .ftl file) in slipstream. The ship will then appear in superluminal as well.
I've heard it can be done in a different (and probably even quicker) way as well though.


Thanks so much! I don't know why I didn't think of that x)
JustImprovise
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby JustImprovise » Sun Aug 02, 2015 8:38 pm

JustImprovise wrote:
Biohazard063 wrote:
JustImprovise wrote:Hey everyone, I have been making a ship in superluminal and was wondering how do I reopen that ship to continue editing it? I have saved it as both a DATA folder and as a .ftl file just can't seem to find out how.

The way I do it is by loading the shipmod (the .ftl file) in slipstream. The ship will then appear in superluminal as well.
I've heard it can be done in a different (and probably even quicker) way as well though.


Thanks so much! I don't know why I didn't think of that x)


Wait for some reason it didn't work and I don't know why. I opened it with slipstream but the ship didn't appear.
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Biohazard063
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Biohazard063 » Sun Aug 02, 2015 8:42 pm

JustImprovise wrote:W for some reason it didn't work and I don't know why. I opened it with slipstream but the ship didn't appear.

You saved the ship as a .ftl file right?
Then you patched it in with slipstream.
You have to re-open superluminal btw.
It should work.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
JustImprovise
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby JustImprovise » Sun Aug 02, 2015 8:46 pm

Biohazard063 wrote:
JustImprovise wrote:W for some reason it didn't work and I don't know why. I opened it with slipstream but the ship didn't appear.

You saved the ship as a .ftl file right?
Then you patched it in with slipstream.
You have to re-open superluminal btw.
It should work.


I just patched it in with slipstream and then opened superluminal and the ship doesn't appear :(

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