So a question - when playing with Captain's Edition with my mod the 26 Flagships Set (located here https://subsetgames.com/forum/viewtopic ... 11&t=32545
), the third variant of the Flagship does not seem to launch its Drones for some reason. I was taught how to remove the tag in Captain's Edition that prevents the Drones from launching, and the thing is that this used to work
(the Drones would launch normally), but now for some reason it is no longer doing so, and I can't figure out what the problem is or what I did to it to cause the problem. Would anyone happen to know what I'm missing in the coding? :/ Thanks!
Here is an example of the code I'm using, if this helps - it should delete the Drones limitation for part 3 of the Boss.
<mod:findName type="eventList" name="BOSS_3_LIST">
<mod:selector type="limit" target="enemy" system="drones"/>
There is also the following which changes the text and makes sure Oxygen is set to 0 whether one is playing Captain's Edition or not (this works just fine).
<mod:findName type="event" name="BOSS_TEXT_3">
<mod:selector target="enemy" system="oxygen"/>
<mod:setValue>You're not certain how the Flagship is able to keep fighting with the amount of damage it has sustained. It looks like its life support is failing rapidly, but it has managed to transfer power to backup systems, and...the AI core?!? Is the crew abandoning ship already? There is also...some kind of super weapon. Get ready...this is it!</mod:setValue>
<mod-append:status type="limit" target="enemy" system="oxygen" amount="0"/>
EDIT: Well, I managed to fix the problem - the problem with that is that I don't know why it worked
. I simply moved the relevant text from one mod of the set to another file, and magically it works now. Hummm. ^_^