This. Sounds. Great. I would love to see something like this in FTL, even if it would be so player dependent. I know this wouldn't really be possible, but it would be cool if you could modify the beacon spawning so that they would appear in a "chain," each beacon attacked only to the one before it and the one after it. Each beacon would be a chapter, with a large event with possibly multiple ship encounters/endings or having you wait multiple times to have the story event happen, and at the end of each one you would get 1 piece of fuel to go to the next. Player cooperation would be required to make sure they don't use the fuel to go backwards for some reason and to make sure they jump when they're supposed to, but you wouldn't have to manage augs. Even better, have 1 beacon per sector (or 1 beacon separated from the rest) that is both the starting beacon and the exit beacon, meaning that each sector is a chapter, using the same fuel-at-the-end mechanic to switch between them.
Also...
Sleeper Service wrote:Oh and yes, fuel prices can be changed. Fuel, missiles and drone parts have a blueprint and a price tag just like everything else. 999 scrap for fuel? Well yeah, the Rebels invaded all the fuel producing regions. Galaxy wide fuel crisis and stuff...
999 for fuel? If you don't want people to get fuel, make it over 100k. In "infinite" version of the game, people can end up getting loads of scrap. (Of course, I didn't have to say this, I just wanted to slip in that I've gotten many thousands of scrap in Infinite FTL...
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