[Tool] FTL Error Checker
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: [Tool] FTL Error Checker - v 0.98
Linux as well as Windows version in Wine still does use up 100% CPU for me. It literally makes no progress parsing at all. Any chance you still have a the very fist version on dropbox? Cause that worked for me. I hit rock bottom with some crash in the current CE development and really have no idea what's causing it.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Error Checker - v 0.98
Huh. That's not good :/ Either way, previous versions can be found here
Superluminal2 - a ship editor for FTL
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Error Checker - v 1.0
So, this weekend I've decided to revisit the checker and try to fix the "doesn't make progress at all" problem.
Dropbox download directory: FTL Error Checker 1.0
Code: Select all
- version 1.0
- Reworked the utility to use multiple threads, each parsing a portion of the data archive, in order to speed up the process
- As a consequence, GUI should remain responsive during the parsing process -- program doesn't freeze anymore
- Removed progress bar and status text from the bottom right corner
- Added a progress window to show current file and parsing progress of each thread, along with an Abort button
- Added an error and icon to indicate files that were not successfully parsed due to a parser error (a red -)
- Name of the currently opened file is now displayed above the file viewer
- Changed a couple of error classifications around
Dropbox download directory: FTL Error Checker 1.0
Superluminal2 - a ship editor for FTL
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- Posts: 229
- Joined: Thu Oct 03, 2013 1:21 pm
Re: [Tool] FTL Error Checker - v 1.0
Code: Select all
<blueprintList name="WEAPONS_MISSILES">
<name>MISSILES_1</name>
<name>MISSILES_2</name>
<name>MISSILES_2_PLAYER</name>
<name>MISSILES_3</name>
<name>MISSILES_BURST</name>
<name>MISSILES_BREACH</name>
</blueprintList>
I get ''Referenced blueprint name does not exist'' at the first line here: <blueprintList name="WEAPONS...
Help?
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Error Checker - v 1.0
Odd, blueprintLists can't report this error at their line... Can you send me the mod that produced the error?
Superluminal2 - a ship editor for FTL
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- Posts: 229
- Joined: Thu Oct 03, 2013 1:21 pm
Re: [Tool] FTL Error Checker - v 1.0
kartoFlane wrote:Odd, blueprintLists can't report this error at their line... Can you send me the mod that produced the error?
Well, its my own mod which I am developing and if you're going to download it, maybe you could also tell me why don't the enemy ships that I make ever appear in the game.
Link: https://www.mediafire.com/?9p3m5up4ygiwwga
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- Posts: 551
- Joined: Fri May 31, 2013 1:59 am
Re: [Tool] FTL Error Checker - v 1.0
You basically just put out a public beta.
MY MOD HUB: viewtopic.php?f=11&t=17089
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- Posts: 7
- Joined: Thu Feb 06, 2014 10:28 pm
Re: [Tool] FTL Error Checker - v 1.0
So when I try running this thing I get a lovely error.
Here's the crash log
Here's the crash log
Code: Select all
java.lang.NullPointerException
at com.kartoflane.errorchecker.core.Main.reload(Main.java:294)
at com.kartoflane.errorchecker.ui.MainWindow$4.widgetSelected(MainWindow.java:302)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.errorchecker.core.Main.main(Main.java:203)
Exception in thread "main" java.lang.NullPointerException
at com.kartoflane.errorchecker.core.Main.main(Main.java:224)
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Error Checker - v 1.01
Looks like the dialog prompting the user to navigate to FTL's installation got bugged and never got displayed... Which likely caused the crash in conjunction with the program failing to find the archives automatically.
Anyhow, here's the download link to the fixed version:
FTL Error Checker 1.01
Anyhow, here's the download link to the fixed version:
FTL Error Checker 1.01
Superluminal2 - a ship editor for FTL
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- Posts: 151
- Joined: Thu Jan 23, 2014 1:34 am
Re: [Tool] FTL Error Checker - v 1.01
I have a bit of a problem.
i'm on mac, and when i try and open the program, nothing happens. help?
i'm on mac, and when i try and open the program, nothing happens. help?
art and coding tutorials wanted, pm if you have some good ones please!