Iceburg's Homeworld Development
Posted: Mon Jul 15, 2013 6:14 pm
When I first played FTL, I had a flood of inspiration and mod ideas. I started writing them all down, organizing them, and working to figure out what was possible. Since we can't mod most of the game (other than xml files) I worked on figuring out what could be done by modifiying save files, and found ComaToes and Vhati's awesome open source save editor.
I started learning java so I could apply some of my save modifying ideas, and have just released my first Java program, Spacedock, which is like a savegame manager.
Spacedockis the first of hopefully a handful of mods that each build on the previous ones to culminate in "Iceburg's Homeworld". Now that my first mod is released, I plan to use this thread as a WIP thread where I ask question, discuss ideas, and keep people updated (as well as with my facebook page, which you can get to by clicking my logo in my signature). I'll also link to all of my released FTL mods from this thread.
Hopefully next I'll release a 'game document' giving the outline of my mod ideas.
I started learning java so I could apply some of my save modifying ideas, and have just released my first Java program, Spacedock, which is like a savegame manager.
Spacedockis the first of hopefully a handful of mods that each build on the previous ones to culminate in "Iceburg's Homeworld". Now that my first mod is released, I plan to use this thread as a WIP thread where I ask question, discuss ideas, and keep people updated (as well as with my facebook page, which you can get to by clicking my logo in my signature). I'll also link to all of my released FTL mods from this thread.
Hopefully next I'll release a 'game document' giving the outline of my mod ideas.