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Re: FTL Captains Edition: Call for Events/Textlists

Posted: Fri Jul 12, 2013 11:44 am
by snowhusky5
aaaaaa50 wrote:
snowhusky5 wrote:TL;DR I think it's strange how, if you get it, you always pick from rock, mantis, engi when you kill the crew of a slave ship, and never the other 3 (normal) races


That's because, with the system the devs used, making it work that way would mean making a separate script for each combination, and modding it in means a really big chance that one of the chances would have an error and maybe crash the game.

I figured it would be something like that. Could you just make 1 additional script, with the slug/zoltan/human combo? Like I said above, this combo would probably have to be rarer than the default one, since slugs and zoltans are rare

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Sun Jul 14, 2013 2:25 pm
by mr silencer
well I do have an idea. it should be moderately new in mod development. it has a weird name




(Idea) sry to take a post spot (zombie idea)

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Mon Jul 15, 2013 12:55 am
by snowhusky5
mr silencer wrote:well I do have an idea. it should be moderately new in mod development. it has a weird name




(Idea) sry to take a post spot (zombie idea)

Details please?

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Mon Jul 15, 2013 3:50 am
by mr silencer
no thats the title of the post it should be a few options down from this one

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Fri Aug 09, 2013 3:01 am
by Torchwood202
Bump!

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Thu Aug 29, 2013 7:43 pm
by DaElusiveCheese
Are suggestions still being taken?

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Fri Aug 30, 2013 12:46 am
by agigabyte
Location: Uncharted sector

Your sensors detect a planet with large amounts of scrap on it, your first officer suggests that you take an away team down there.

1. It would take too long. (Leave)

2. Go down there.

2a. While you are down there one of your crew screams, saying: "What the H*** are you?!" When you get there you see a statue of an angel that seems to be crying, when you blink it comes closer and outstretches its arm.

2b. You get some scrap and leave. (Medium scrap)

1. Shoot it.

2. Beam up.

1a. Your weapons fire does nothing and it teleports over to one of your crewmembers who vanishes in a flash of light. Your OPS officer beams you up, and you place a warning beacon. (Lose Two crewmembers)

1b. You manage to kill it and your crewmember reappears, refusing to talk about what happened, and you beam the already mined scrap. (Low scrap)

2a. You get out of there with the scrap. (Low/Medium Scrap, lose a crewmember)

2b. The angel appears on the ship and sends you all back in time, you place a warning beacon and move on. (Lose a crew, Rebel fleet delayed 10 turns so you can do more stuff.)

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Fri Aug 30, 2013 9:17 pm
by Sleeper Service
DaElusiveCheese wrote:Are suggestions still being taken?


Yep checking the thread regularly. Died down a little though...
There is also this call for sector names now...

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Sat Aug 31, 2013 3:55 am
by agigabyte
Sleeper Service wrote:
Yep checking the thread regularly. Died down a little though...
There is also this call for sector names now...


Do you like mine?

Re: FTL Captains Edition: Call for Events/Textlists

Posted: Sat Aug 31, 2013 8:03 am
by Sleeper Service
I generally don't comment on the suggestions. An outline of what kind of events the project is looking for can be found in the OP.