Here is my events.xml.append. Currently I've only modified one event, which is the mercenary one. (Note that the eventList has two of the same event to increase the chances of that event happening, could this be my error?)
Code: Select all
<!-- Adding stuff to existing events -->
<event name="MERCENARY">
<text load="MERCENARY"/>
<ship load="PIRATE" hostile="false"/>
<choice>
<text>Hire the mercenary to delay the Rebels.</text>
<event>
<text>The mercenary ship masks its jump signature to mimic your own and then jumps off in the opposite direction. This should keep the Rebels guessing.</text>
<item_modify>
<item type="scrap" min="-25" max="-10"/>
</item_modify>
<modifyPursuit amount="-2"/>
</event>
</choice>
<choice>
<text>Hire the mercenary to scout the sector.</text>
<event>
<text>Your map has been updated.</text>
<item_modify>
<item type="scrap" min="-20" max="-10"/>
</item_modify>
<reveal_map/>
</event>
</choice>
<choice>
<text>Fight the ship.</text>
<event>
<text>Mercenaries are worse than rebels. The only honorable course is to engage the mercenary in battle.</text>
<ship hostile="true"/>
</event>
</choice>
<choice>
<text>You have no need of his services.</text>
<event/>
</choice>
<choice hidden="true" req="wildfire_blast">
<text>(Wildfire Blast) Blackmail the merc into giving you free service.</text>
<event load="MERC_WILDFIRE_RESULTS"/>
</choice>
</event>
<eventList name="MERC_WILDFIRE_RESULTS">
<event>
<text>The mercenary panics and arms his weapons and begins attack!</text>
<ship hostile="true"/>
</event>
<event>
<text>"No need to get so hasty! Take these star charts and leave us alone." Your map has been updated.</text>
<reveal_map/>
</event>
<event>
<text>"That's a nice-looking weapon you have there..." The ship moves closer toward you and fires off a missile. It hits before you can begin evasive maneuvers.</text>
<damage amount="3"/>
<ship hostile="true"/>
</event>
<event>
<text>The mercenary appears to be unfazed, and cuts off communications. That went badly.</text>
<event/>
<event>
<text>"No need to get so hasty! Take these star charts and leave us alone." Your map has been updated.</text>
<reveal_map/>
</event>
<event>
<text>The mercenary jumps away but you realize that they've masked their jump signatures and delayed the Rebel fleet.</text>
<modifyPursuit amount="-2"/>
</event>
</eventList>
It's been a while since I've modded so it may just be a simple error. Either way, help would be greatly appreciated. Thanks in advance.