Calling all modders
Posted: Tue Apr 09, 2013 4:35 pm
Greetings humans and others and robots etc.
I have in my head a rather expansive idea for a major modification for FTL. We're talking total conversion.
With pirates.
Oceans.
Battleships.
However, this is far too much work for 1 person to do in a reasonable amount of time.
So, if this is to be realised, I would like to gather a group of ~5 people, perhaps more, who would be willing to contribute to the project and get it done. Release time would be 8th of June at the latest, to give you a time frame (>6 weeks, basically). Primary communication would be done via sync.in as this is similar to IRC but with persistent chatlog and document section where you can post links and text etc (to-do lists, yeaaaaah).
If this interests you, and you are willing to put in a suitable amount of time/effort to cover your section of the project, then this is what we need, in order of priority:
- Graphics artist(s). 2 or more would be great. Graphics for the ships, weapons, crews, backgrounds, UI. In that order of priority.
- Event writer(s). 2 kinds here: those who will write the text and event chains, and those who will put it into code.
- Ship/equipment designer(s). Ship layouts, weapon stats, systems, etc.
This would be a major project. Looking at 9 playable ships (possibly with B-versions to come later when everything else gets done), at least 10 different enemy ships, complete from-scratch rewrite of all events/sectors, new types of stores, etc... you get the idea.
Basically keep the game mechanics and basic framework, and change everything else.
I'll see how many replies we get by 20th April. If we have enough people by then, this will commence in earnest. Otherwise... well, it's a thought.
Note that you don't need to have a great deal of creativity to be of great use to this project. The overall designs and even more specific details will be provided as necessary. It's just there's a lot of things to do for something like this and one person can't do it alone in this kind of timeframe while still keeping up standards of quality.
The (very cursory) roster so far:
brothershogo - ?
Avalrin - art
DCChuckles - art
5thHorseman - events and maybe more
VanguardofValor - maybe events
BrenTenkage - playtesting
I have in my head a rather expansive idea for a major modification for FTL. We're talking total conversion.
With pirates.
Oceans.
Battleships.
However, this is far too much work for 1 person to do in a reasonable amount of time.
So, if this is to be realised, I would like to gather a group of ~5 people, perhaps more, who would be willing to contribute to the project and get it done. Release time would be 8th of June at the latest, to give you a time frame (>6 weeks, basically). Primary communication would be done via sync.in as this is similar to IRC but with persistent chatlog and document section where you can post links and text etc (to-do lists, yeaaaaah).
If this interests you, and you are willing to put in a suitable amount of time/effort to cover your section of the project, then this is what we need, in order of priority:
- Graphics artist(s). 2 or more would be great. Graphics for the ships, weapons, crews, backgrounds, UI. In that order of priority.
- Event writer(s). 2 kinds here: those who will write the text and event chains, and those who will put it into code.
- Ship/equipment designer(s). Ship layouts, weapon stats, systems, etc.
This would be a major project. Looking at 9 playable ships (possibly with B-versions to come later when everything else gets done), at least 10 different enemy ships, complete from-scratch rewrite of all events/sectors, new types of stores, etc... you get the idea.
Basically keep the game mechanics and basic framework, and change everything else.
I'll see how many replies we get by 20th April. If we have enough people by then, this will commence in earnest. Otherwise... well, it's a thought.
Note that you don't need to have a great deal of creativity to be of great use to this project. The overall designs and even more specific details will be provided as necessary. It's just there's a lot of things to do for something like this and one person can't do it alone in this kind of timeframe while still keeping up standards of quality.
The (very cursory) roster so far:
brothershogo - ?
Avalrin - art
DCChuckles - art
5thHorseman - events and maybe more
VanguardofValor - maybe events
BrenTenkage - playtesting