Page 5 of 7

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Posted: Fri Mar 01, 2013 11:46 pm
by Lord0fHam
theomorphical wrote:my favorite mod, keep up the good work you guys (I say guys because 1 of you are doing the animations, and the other is doing the scripting) :P


Thank you very much!

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Posted: Sat Mar 02, 2013 1:11 am
by FrostWyrmWraith
If you credit me for it, you can use my CCS-battlecruiser in this package. :)

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Posted: Sat Mar 02, 2013 1:26 am
by Lord0fHam
FrostWyrmWraith wrote:If you credit me for it, you can use my CCS-battlecruiser in this package. :)


Looks very good! I might use it later. Thanks for the offer!

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Posted: Sun Mar 10, 2013 8:17 pm
by Husky
if you can can you make the back round prime because i cant see the backround after i added infinity space

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Posted: Sun Mar 10, 2013 8:53 pm
by Lord0fHam
Husky wrote:if you can can you make the back round prime because i cant see the backround after i added infinity space


I don't even know what that means...

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Posted: Thu Mar 28, 2013 8:03 pm
by MrManiac
Replace the Kestrel Type B with UNSC Infinity and perhaps Engi A with Forward Unto Dawn?

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Posted: Thu Mar 28, 2013 8:05 pm
by MrManiac
Oh, and if you make the UNSC Infinity in the game, please make a MAC weapon that takes 4 power bars, bypasses 5 shields and does 4 damage per hit, but takes 25 seconds to load.

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Posted: Thu Mar 28, 2013 8:50 pm
by DryEagle
That is a rather overpowered weapon. Compare other 4-power weapons - the glaive beam, and the burst laser 3: they both have a long charge time, and don't do anything nearly approaching 4 damage to a full-shielded enemy. So, either make it cost maybe 2 missiles per shot, or, tone down some of the stats. Perhaps only 2 shield piercing. Just something to think about.

Re: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23

Posted: Thu Mar 28, 2013 11:53 pm
by Lord0fHam
Thanks for the suggestions guys. I haven't been working on the mod because I've been busy. Starting this Saturday, I've got spring break for a week and I plan on trying to make some progress then.

Re: [MOD][WIP]The Halo Mod

Posted: Tue Apr 09, 2013 6:09 am
by domanator1
Lord0fHam wrote:
President Larry wrote:Pretty cool, I can see the humans being marines and maybe rockmen being spartans? Mantis are elites, and crystal are forerunners. Just my thoughts.


Thanks for the suggestions! I was thinking of doing something like that. I was thinking human-human(duh), mantis-elite, ghost-grunt(since ghosts do not need oxygen and neither do grunts(they breathe methane)), rock-hunter, crystal-forerunner, slug-flood(maybe?). I don't know what to do with engis or zoltans.


the zoltan could be AI like cortana