New Races
Posted: Thu Jan 24, 2013 12:28 am
How do you create new races in mods? Thanks!
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
https://www.subsetgames.com/forum/viewtopic.php?f=12&t=11069
GreenZanbato wrote:You can't. Sorry.
nataryeahbuddy wrote:GreenZanbato wrote:You can't. Sorry.
Is there a way to create some sort of AI that doesn't require crew?
nataryeahbuddy wrote:GreenZanbato wrote:You can't. Sorry.
Is there a way to create some sort of AI that doesn't require crew?
Code: Select all
<crewBlueprint name="ghost">
<desc>Ghostly Things</desc>
<cost>40</cost>
<bp>2</bp>
<title>Ghost</title>
<short>Ghost</short>
<rarity>1</rarity>
<powerList>
<power>They are already dead?</power>
</powerList>
</crewBlueprint>
Jonfon wrote:This is pretty much what I did with my robotics cruiser. Set Crew to 0 initially and use the Ghost already in game to represent Holograms and add them via a starting evening in events.xml.
Once the ship starts with 0 crew it is counted forever more as an AI ship so all stations are manned, you cannot lose due to all crew members onboard dying and systems with automatically slowly repair themselves (very slowly).
Since Oxygen is only needed to keep non-ghost crew alive you don't particularly need that either. I've often let some random new crewmember suffocate just because I wanted to use the O2 power or quickly vent to deal with boarders or a fire breaking out.