This Mod IS In Dev ... You Are Free TO GIVE IDEAS!
Post specifics about what you plan on "upgrading" or improving, what adjustments you're making to existing content, and how you plan on implementing your changes.
MineGamingIIPro wrote:+ More Ships
+ Texture Packs
> Weapon Textures
ships or more player ships? You can replace player ships in the hangar but can't create new ones beyond the 18 available. Hardcoded limitation.
+Texture Packs for the GUI, or something else? Be forewarned, there's a lot
of fiddly little textures that make up the GUI - more now that they have a 'color-blind' mode in v1.03 - and it's very time-consuming work changing them all. Perhaps more ambitious than you realize
--Of course, if you mean for backgrounds and ships, this is significantly easier. There's already two very high-quality mods that replace background graphics, and ship recolors aren't difficult at all. What are you bringing to the table that sets your mod apart from theirs?
>Weapon Textures... changed, if I'm reading your post's key right. Changed how? New sprites, different colors? Again, there's already a mod that does this - I'm not saying that's a reason not to continue, but show us why yours is different | better.
My sincerest apologies if this seems excessively harsh.
I'm not here to tear you down, and there's quite a few folks on the board now who're quite capable of helping you out with ideas, debugging, fixing graphical issues, shipbuilding - you name it. There's also a healthy chunk of stuff (like augment functions and crew racial abilities) that are hardcoded into the game itself and can't be changed by current modding methods. The lack of any
specifics, suggestions, or content in your post suggests to me that your current idea is "make something big and impressive," and that you have no clue what is/isn't possible.
My only current suggestion for you is, edit your OP, beef up the post, and show us that you have some ideas of your own beyond vague brain-vapors.