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[MOD]-[WIP] Playable rebel flagship and Federation Flagship

Posted: Wed Dec 26, 2012 9:05 am
by Baldwebby360
Hello all.

I've decided to do a bit of modding myself and have decided to make a playable rebel flagship.

Most of it is done whats left is the gibs and weapon mounts

Not possible to change weapons to artillery :cry:

Replaces slug A and b

Download below.

Let me know your thoughts on it.

Bren tenkage did a lp of the mod in the post below


Dropbox link: https://dl.dropbox.com/u/49965727/Rebel%20flagship.ftl

varient b https://dl.dropbox.com/u/49965727/Fed%20flagship.ftl

Re: [MOD]-[WIP] Playable rebel flagship

Posted: Wed Dec 26, 2012 8:19 pm
by BrenTenkage

Re: [MOD]-[WIP] Playable Rebel Flagship

Posted: Sun Jan 06, 2013 2:10 pm
by Superblues1
I've seen the video of this mod and i really want to try it out for the hell of it since i have unlocked all of the ships and there second layouts. I do have just one problem, i am new to modding FTL and i only know how to install mods that have 1 .ftl file. I am currently unsure on how to install mods that contain folders like "data" and "img" for example. I have experimented but cant seem to resolve my problem. Can you help?

Re: [MOD]-[WIP] Playable Rebel Flagship

Posted: Sun Jan 06, 2013 10:52 pm
by Baldwebby360
Superblues1 wrote:I've seen the video of this mod and i really want to try it out for the hell of it since i have unlocked all of the ships and there second layouts. I do have just one problem, i am new to modding FTL and i only know how to install mods that have 1 .ftl file. I am currently unsure on how to install mods that contain folders like "data" and "img" for example. I have experimented but cant seem to resolve my problem. Can you help?

The file should of downloaded as a ftl to begin with?
Are you sure you did not un pack it?

Re: [MOD]-[WIP] Playable Rebel Flagship

Posted: Mon Jan 07, 2013 7:19 pm
by Superblues1
Baldwebby360 wrote:The file should of downloaded as a ftl to begin with?
Are you sure you did not un pack it?


Oh right. When i downloaded it, it came up in winRAR. Which meant that when i open it up, it has 2 files (data & img) Do you know how i can prevent it from doing that?

Re: [MOD]-[WIP] Playable Rebel Flagship

Posted: Mon Jan 07, 2013 8:34 pm
by thashepherd
Superblues1 wrote:
Baldwebby360 wrote:The file should of downloaded as a ftl to begin with?
Are you sure you did not un pack it?


Oh right. When i downloaded it, it came up in winRAR. Which meant that when i open it up, it has 2 files (data & img) Do you know how i can prevent it from doing that?


Right, winRAR will open it if you click on it since .ftl files are just renamed .zip files. But if you're trying to open the mod file you downloaded, you're doing it wrong - just throw the downloaded file in /mods.

Your computer is probably set up to automatically open archives it downloads. Ignore that.

Re: [MOD]-[WIP] Playable Rebel Flagship

Posted: Tue Jan 08, 2013 7:15 pm
by Superblues1
thashepherd wrote:Right, winRAR will open it if you click on it since .ftl files are just renamed .zip files. But if you're trying to open the mod file you downloaded, you're doing it wrong - just throw the downloaded file in /mods.

Your computer is probably set up to automatically open archives it downloads. Ignore that.


I dont have any option or choice to keep it as a .ftl file. Some mods i download are fine but others it just goes to winRAR without me doing anything. I just wanted to see if there was a way of changing winRAR or .zip files to .ftl ones. Ik that when you have a .ftl file you can rename it and change the format but you cant reverse the process as far as i can tell.

Re: [MOD]-[WIP] Playable rebel flagship

Posted: Sat Jan 12, 2013 9:20 pm
by shark
1) fix shield elipse
2) fix weapon positions
3) no artillery?
4) 4 guns and 2 drones for *the* boss ship?

I'm gonna take a stab in the dark and say
5) make gibs

Other than that, nice work.

Re: [MOD]-[WIP] Playable rebel flagship

Posted: Mon Jan 14, 2013 8:11 pm
by Baldwebby360
shark wrote:1) fix shield elipse
2) fix weapon positions
3) no artillery?
4) 4 guns and 2 drones for *the* boss ship?

I'm gonna take a stab in the dark and say
5) make gibs

Other than that, nice work.

Thanks, it seems that the mod can not use artillery as it seems to be a hard coded thing but the rest should be fixed soon

Re: [MOD]-[WIP] Playable rebel flagship

Posted: Fri Jan 18, 2013 6:31 pm
by Rayquaza96
I use GMM to put it on but it wont appear when i tell it to go on, supposidly being installed but not appaering in the ship selection (yes is is an .ftl file)

Does anyone konw what the problem is, and if so do you know how to make it work?


Scratch that didn't see that it replaces the slug a (damn i dont have it) ignore this comment