[MOD][WIP]Infinite Space 2

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RAD-82
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Re: [MOD][WIP]Infinite Space 2

Postby RAD-82 » Tue Apr 01, 2014 1:17 am

igrekov wrote:I've already tried deleting and reinstalling the game through Steam and made sure that an unmodified/unpatched version still ran on my machine; it did. Tried re-patching but to no success. Can't even play the "vanilla" version without uninstalling/reinstalling again, it seems like this new Infinite Space version permanently overwrites the normal version.


:?: Try this: viewtopic.php?f=12&t=17102&start=160#p64183

If that fixes the problems with patching, then you can try version 0.5.3 again with a patch I made back in January that fixes some of the crashing issues that 0.5.3 has: viewtopic.php?f=12&t=3542&start=950#p65962

xlandar wrote:the version 5.3 was removed because of massive game breaking bugs. we have no idea why this is happening, and english narwhal is working on the problem. remember, Infinite space 2 is still a WIP, and it is far from completion.


You seem confused. There is no version 5.3, but there is a 0.5.3, and it wasn't removed. There is no link for Infinite Space 2, so I'm pretty sure that is the version that was removed.
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xlandar
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Re: [MOD][WIP]Infinite Space 2

Postby xlandar » Tue Apr 01, 2014 1:47 am

oops, sorry i mean't 0.5.3.
as for the download, english narwhal did add a version for a short period of time, but he removed it very quickly because it had massive gamebreaking bugs.
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RAD-82
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Re: [MOD][WIP]Infinite Space 2

Postby RAD-82 » Tue Apr 01, 2014 2:54 am

I just downloaded 0.5.4 to take a quick look at it. That thing is definitely broken and won't work.

Somehow, the events.xml and sector_data.xml lost their .append extension. That's going to cause quite a bit of vanilla information to go missing.

As for Infinite Space 2, I never had a chance to see it. I don't know if this is the same reason it was broken or if something else made it more broken.
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Junkyard has FTL mods, mostly ships and a few other things.
igrekov
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Re: [MOD][WIP]Infinite Space 2

Postby igrekov » Tue Apr 01, 2014 5:29 am

Thanks for the responses, guys! I'll test it tomorrow and see if I can get it to work.

So yes, I apparently was confused, but I'm pretty sure I was running 0.5.2 at first and it still would randomly crash (there didn't seem to be a specific trigger, whether it was in battle, traveling between sectors, or in stores). Hence why I went on a search for a more updated version, though apparently that was a bad idea with the whole WIP thing.

Definitely not complaining, just wanted to see if anybody else had the same problem. Thanks again for the help!
English Narwhal
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Re: [MOD][WIP]Infinite Space 2

Postby English Narwhal » Tue Apr 01, 2014 1:53 pm

igrekov wrote:Thanks for the responses, guys! I'll test it tomorrow and see if I can get it to work.

So yes, I apparently was confused, but I'm pretty sure I was running 0.5.2 at first and it still would randomly crash (there didn't seem to be a specific trigger, whether it was in battle, traveling between sectors, or in stores). Hence why I went on a search for a more updated version, though apparently that was a bad idea with the whole WIP thing.

Definitely not complaining, just wanted to see if anybody else had the same problem. Thanks again for the help!

I looked through it, and those issues you are happening are on your side, crashes and all- but I'm not entirely sure. More work will have to be done.

As for Infinite Space 2, by MASSIVE gamebreaking bugs, I mean that the game would crash on most events for no apparent reason.
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gamer52599
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Re: [MOD][WIP]Infinite Space 2

Postby gamer52599 » Fri Apr 11, 2014 10:17 pm

hay i got a question where can i get the latest version all i see is the legacy versions
English Narwhal
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Re: [MOD][WIP]Infinite Space 2

Postby English Narwhal » Sat Apr 12, 2014 12:48 pm

gamer52599 wrote:hay i got a question where can i get the latest version all i see is the legacy versions

The latest version will be out when I am confident that it is safe to use.
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Whoopty
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Re: [MOD][WIP]Infinite Space 2

Postby Whoopty » Wed Apr 16, 2014 10:07 am

Quick update for those interested in the end-game meta quests in Infinite Space, I've written up most of it now, which means the dummy augmentations now have a purpose.

Still need them to be implemented, but should mean that future versions of this mod will give you a real ending if you want one.
Kastev
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Re: [MOD][WIP]Infinite Space 2

Postby Kastev » Mon Apr 21, 2014 5:15 pm

So, this mod isn't dead is it?

Because Infinite Space was my most favorite mod for FTL.

The Captains Edition mod that had a different Infinite Space just didn't click right with me
Whoopty
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Re: [MOD][WIP]Infinite Space 2

Postby Whoopty » Tue Apr 22, 2014 4:42 pm

No it certainly isn't. Narwhal got distracted by a new game as far as I know, but he's still working on it. I'll give him a poke and make sure he does an update shortly.

As for my end of things, I've written up the last few events so when Narwhal gets them implemented Infinite Space 2 will have a definitive end, but it's entirely optional. It's designed so that those who manage to make an impossibly powerful ship have something else to do.