I think events are rather easy, since the game files have lots of examples for you to look at. Emulating them isn't that difficult.
Check in events.xml for DONOR_MANTIS_CHASE. Most ships are in events_ships.xml, but the ship for this event is right there under it.
Code: Select all
<event name="DONOR_MANTIS_CHASE" unique="true">
<text>You are immediately hailed by an impressive looking Mantis ship, "Your ship would make a mighty fine prize. Prepare for battle!"</text>
<ship load="DONOR_MANTIS_CHASE1" hostile="true"/>
</event>
<ship name="DONOR_MANTIS_CHASE1" auto_blueprint="MANTIS_FIGHTER">
<escape timer="5" min="5" max="5">
<text>You pick up more chatter from the enemy ship, "You know what... Forget this. Prepare for retreat!" Looks like they're preparing to make a hasty get away!</text>
</escape>
<gotaway>
<text>The ship made an emergency FTL jump, but it looks like they didn't mask their signatures. You could easily follow them if you want.</text>
<choice hidden="true">
<text>After them!</text>
<event>
<text>You input their coordinates into your map and prepare to follow.</text>
<quest event="DONOR_MANTIS_CHASE2"/>
</event>
</choice>
<choice hidden="true">
<text>Forget it.</text>
<event>
<text>They're not worth the trouble. You prepare to leave.</text>
</event>
</choice>
</gotaway>
<destroyed>
<text>Their ship breaks apart and you move in to scrap the remains.</text>
<autoReward level="MED">standard</autoReward>
</destroyed>
<deadCrew>
<text>With no more crew on board you are free to salvage what you can from the remains.</text>
<autoReward level="HIGH">standard</autoReward>
</deadCrew>
</ship>
It would appear that
auto_blueprint references a
shipBlueprint or a
blueprintList of
shipBlueprints.
There is an unlock code for the A ships, minus the Lanius and Engi, that you can use. They go inside events. The B and C ships are hardcoded to achievements.
List of the unlock id codes:
<unlockShip id="1">The Engi secret tech has been delivered to the hangar. The stealth ship has been unlocked!</unlockShip>
<unlockShip id="2">A Mantis cruiser has been unlocked and added to the hangar!</unlockShip>
<unlockShip id="4">The Federation Cruiser has been unlocked and added to the hangar!</unlockShip>
<unlockShip id="5">The Slug cruiser has been unlocked and added to the hangar!</unlockShip>
<unlockShip id="6">The Rock deliver a cruiser to the hangar. The Bulwark has been unlocked!</unlockShip>
<unlockShip id="7">A Zoltan cruiser has been unlocked and added to the hangar!</unlockShip>
<unlockShip id="8">The Crystalline ship is sent to the hangar. The Bravais has been unlocked!</unlockShip>
I suppose id=3 would unlock the Engi, but that is accomplished by reaching sector 5 (Kestrel only?), so it is sort of pointless to do that. These are numbered based on the pre-AE hanger order.